17-04-2008, 06:30 AM | #371 | ||
Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
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It does matter if he plans to import his party after the final save, which comes after the ending sequence, into Shadows over Riva. He would want to save all the herbs as they can be sold for good money, and money is actually exactly one thing that isn't imported over to Shadow over Riva from previous games.
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19-04-2008, 05:09 PM | #372 | ||
Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
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SoR will be easy enough with an imported party (so much stronger than the pregenerated characters) even without having any herbs at the start.
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16-05-2008, 11:20 AM | #373 | ||
Join Date: Mar 2008
Location: Bukit Mertajam, Malaysia
Posts: 36
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Sorry guys that it took me so long to reply. Thank you for helping me out with Arkandor. I will unleash a few fireballs and see what Arkandor has to say about my magician afterwards. Anyway, thank you all for the moral support. Next stop, Shadows over Riva, part three.
________ LITTLEBUTTERFYFOR4 Last edited by jasonmloh; 01-05-2011 at 12:41 AM. |
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10-06-2008, 08:18 PM | #374 | ||
Join Date: Jun 2008
Location: Ede, Netherlands
Posts: 26
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Um.. Just try to reinstall DOSbox?
Anyways, this game makes me.. Hmm I probably can't say that on here.. Well, the music is probably some of the best music in oldgames ever.. I have a lot of old computer game music (well, I'm a musician myself), and fx000-20 is definitely among it! |
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13-01-2009, 08:37 PM | #375 | ||
Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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Realms of Arkania 2 - Star Trail was re-released recently within the new Das Schwarze Auge - Nordlandtrilogie. Seems to be a bad edition, but nevertheless, the game is sold again, and therefore not available for download at Abandonia anymore.
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05-05-2009, 06:44 PM | #376 | ||
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patch
It's one of my favourite games. I made my first patch on it. I patched kid faces made by imported saves from Blade of Destiny :-).
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17-05-2009, 06:44 AM | #377 | ||
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Any news about an english edition of this collection?
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26-06-2009, 08:03 AM | #378 | ||
Join Date: Mar 2008
Location: Bukit Mertajam, Malaysia
Posts: 36
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Quote:
Healing Potion(during combat), Strong Healing Potion(during combat), Hylaillian Fire Potions(during combat), Kukris Dagger, Kukris Mengbilar, Necrophobia Belt, Strength Belt(there are 6 or 7). The items listed above can be found within the Dwarven Pit on Levels 1,2 and 3. An extra pair of hands can be useful, get your Elf to cast the Visibili spell(Preferably 4 points). Have Fun ________ Zx14 vs hayabusa Last edited by jasonmloh; 01-05-2011 at 12:42 AM. |
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22-04-2010, 09:39 PM | #379 | ||
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Weapons
Okay so I was hoping it would be fixed by the time I tried Star Trail, but nope, still the same problem....THERE ARE NO POLEARMS!
A pike and a trident should be bloody polearms!! They count as pointed weapons...what the heck... At least can spears be used properly now? Has anything changed regarding weapons from Blade of Destiny... I was talking to NPC's about weapons and apparently axes are good with heavy armor, is it actually true that armor doesn't impair axe attack skill that much? Also they commented on the epee being good. I've been interested in that. Can a rapier actually be better than a sword? I mean purely stat wise, one should pretty much just use warriors with swords, cause they are by far the best. Most weapons in the game suck anyways, like is there a difference between the foil, epee, and rapier, other than weight and value? Most of them just give the -1 to parry skill. Anywho, I only just started Star Trail, so that's why I'm wondering, cause I'm hoping it might be different. |
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22-04-2010, 11:05 PM | #380 | ||
Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
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The weapons don't change much in ST. No one traveled back in time to change the popular classic P&P rules according to your wishes.
Axes are good with heavy armor since the armor protection makes parrying less necessary. The game features several classes, they have different skills and start with different skill values in different weapons. Some classes can fight best with rapiers, some with swords and some with axes. Swords do only 5-10 damage, there are many weapons which do 6-11 or even more damage. Damage is more important than attack and parry values when weapon skill or enemy AC is high. Warrior isn't the best class. Warriors refuse to use poison, in BoD all other classes could do far more damage considering how powerful poison was. Poison is not that powerful in ST any more. Even in ST warrior isn't the best class. Spellcasters can cast powerful spells and get more hitpoints at level up. Dwarves can wear the same armor, don't get a -2 penalty to magic resistance, and start with 10 extra hitpoints and better axe skill. The by far best weapon in the trilogy is a magical axe you can find in part1 and part3. |
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