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Old 15-11-2007, 08:25 PM   #361
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Sorry for double posting.
How do I revert Agdan into a human?!
I've got the 18th heather herb that the captured ratzy reacts to.
But I can't combine it with the ratzy, it says the ratzy can't be used.
Any ideas??
                       
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Old 16-11-2007, 06:53 AM   #362
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Have you got the scroll from the chest in the swamps?
Have you read it?
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Old 16-11-2007, 03:56 PM   #363
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Yes, by all the characters, many times.
A site recommends that a character must have the scroll, the heather and the ratzy to perform the tranformation.
But when I do this. I have this char read the scroll and try to use the heather, but the game says s/he doesn't know how to use it, as if s/he had never read the scroll.
Weird. And I'm stuck since I can't go back to Lowangen.
                       
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Old 17-11-2007, 04:05 PM   #364
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I'll look into it.
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Old 18-11-2007, 11:14 AM   #365
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I think you just need to use the heather itself, not use it on the ratzy.
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Old 18-11-2007, 08:11 PM   #366
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You need the Noctrux Document. It's located in a tower in the middle of the swamp.

A single spellcaster must have the Ratzy, Heather and the document in his or her inventory, then use the Heather Plant.
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Old 16-04-2008, 08:17 AM   #367
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I am having trouble with Arkandor, can't find a way to kill the beast. Tried using the Dragon Slayer, it didn't work, used magic, didn't work either. Even tried to Transform Ingramosch and that didn't work as well. Maybe someone can provide me with a small little hint as to how to overcome the handsome fellow with a bad breath.
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Old 16-04-2008, 02:42 PM   #368
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Magic is the key. A high-level Ignifaxus is extremely useful in that fight. Or, failing that, a Fulminiticus - but it's significantly weaker compared to maxed out Ignifaxus.
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Old 16-04-2008, 03:09 PM   #369
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Magic won't last forever, though, after that you'll have to engage the beast in melee AND be able to hold out and do enough damage to make the dragon withdraw.
For that you'd need to have at least 4 characters in your party well capable of battling enemies in melee. A perfect party (in my opinion) would be usually something like 1 Wizard, 1 Elf (your choice which, I recommend Firun Elf), either 2 Fighters or 1 Fighter / 1 Thorwaler (whatever they're called in English) or 1 Warrior / 1 Dwarf, and either 1 Rogue (if you don't have a dwarf) or 1 Juggler. If you take a Dwarf with 1 Fighter then you might want to take 1 Druid or Witch instead of Rogue for additional magic caster in party, the Dwarf will take care of locks and bartering.
In my party usually even the Wizard is able to go over to melee (with the armor raising spell), while not any less capable with magic, but it's optional.
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Old 16-04-2008, 11:03 PM   #370
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It's the final battle, so you can spend everything you have, it doesn't matter, spend all herbs you have without worrying.
The accelleratus spell is very useful.
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