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Old 10-12-2007, 08:20 AM   #1
Icewolf
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Lads!
There already is a quite complete trading chart on the site!
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Old 10-12-2007, 08:53 AM   #2
katagua
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Location: Groningen, Netherlands
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Quote:
Originally Posted by Icewolf View Post
Lads!
There already is a quite complete trading chart on the site!
Icewolf you aren't reading very well.
This is about the harvesting, not about the prices.
The harvesting chart is to make sure you don't sail to e.g. Port Said in september to get cotton, because they don't sell it in sept/oct


The other thing, the trading chart:
Quite a lot of prices are still missing:
Bombay sells tea at 12,20
Lagos sells cocoa at 15,80
Odessa sells veg. oil at 3,20
Port Said sells cotton at 4,80
Puerto Bello sells coffee at 14,40
Rio de Janeiro sells cocoa at 13,50
Tanga sells veg. oil at 2,40 (!)
Tunis sells Fruit at 16,10

The entire city of Diu (north of Bombay) is missing in the chart:
sells cotton at 3,60
sells tobacco at 13,50 (!)
buys textille at 17,80
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Old 04-08-2017, 07:32 PM   #3
Alois_Bembel
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Please find attached some screenshots of my game with a company value of 772K $.
In all modesty, all my games end up with at least 600K $.
On page 11 of this thread I described my way of trading.

Just look at the development chart ("Entwicklung"). The bars start rising up from the bottom (next to the "Ende"-button), because they are to high.
When I reach 512K $, the game crashes totally, when clicking on development. I have to ignore this button until the company value exceeds about 640K $, then it can be displayed without a bug

On September 23, 2005, I gained a company value of 913.863,30 $. I have never been this successful anymore. The reason for this value was that the game evaluated huge demands of all goods for a long period of time.

On the last screenshot you can see the way I name the ships: Name+capacity+year of order. So I always have a good overview.
Attached Thumbnails
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Name:	Firmenwert_Grafik.jpg
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Name:	Firmenwert_Zahl.jpg
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ID:	2206  


Last edited by Alois_Bembel; 04-08-2017 at 07:56 PM.
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Old 08-03-2018, 05:57 PM   #4
Traderman1981
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Quote:
Originally Posted by Alois_Bembel View Post
Please find attached some screenshots of my game with a company value of 772K $.
In all modesty, all my games end up with at least 600K $.
On page 11 of this thread I described my way of trading.

Just look at the development chart ("Entwicklung"). The bars start rising up from the bottom (next to the "Ende"-button), because they are to high.
When I reach 512K $, the game crashes totally, when clicking on development. I have to ignore this button until the company value exceeds about 640K $, then it can be displayed without a bug

On September 23, 2005, I gained a company value of 913.863,30 $. I have never been this successful anymore. The reason for this value was that the game evaluated huge demands of all goods for a long period of time.

On the last screenshot you can see the way I name the ships: Name+capacity+year of order. So I always have a good overview.
Great idea with naming Ships with Cargo capacity!

Also, I admire of your company value, its really impressive Great work, man!!!
                       
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