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![]() Brings back memories...
I still remember that i got my first copy of the game (some Broderbund version i guess) in 1993 from my neighbours on a 5.25" floppy in an lha archive. It was somewhat around the end of August, and i was absolutely pissed off then about that school was going to start within days, and i can not play the game enough!!! I just do not get one thing. From where on the Earth people in Hungary got the games then since Internet pratically did not even exist then (at least in our village it did not... Anyways somehow on those 5.25" floppies any game could spread out). A later memory of the game is that i could not fit it in any way on an 5.25" floppy (i mean in an unpacked, ready - to - play state). That was maybe the first time i started "hacking", as i remember i removed the files relating to the opponents except for Skid Vicious. I do not know what i actually did, but it worked. I knew about two additional glitches which i did not see in the topic yet: One is the block of flats under a jump. This thing was dangerous, and especially pissing off on a long track. Randomly sometimes the car could not get it right, then, well ... Yet another nice space rocket launch video saved Another is again with jumping when somehow the air lifted the car a bit higher. This was noticeable, then, when the car grounded, it crashed, except if it landed on a higher ground. Well, and sometimes the car would start bouncing after the jump... Usually no problem, but when a turn, and a big flat was ahead... The opponents were dumb. You all mentioned this, but once i got a very strange result. On a track i designed the opponent at a point mistook a turn, i mean it drove in a pipe which i placed under a jump, and when it was about to get out, it always tried to go down the road to reach the crossing one. You know what a deadly thing is the pipe's entrace / exit node, it obviously did not success for it :P A trick which came handy for me: The icy 4 block corners also have a red and white colored area (like the pawed and mud corners). And that's not slippery. With an elegant turn, it is possible to make it much faster than by going on the ice! (But be careful, the Indy just fits on it! You have to be precise!; The 1 block sharp icy corners can also be tricked. I can not remember well, but maybe including the grass in the turn can make it faster) I (as i think like everyone) experienced a lot with speed warp mode. I had even seen a track designed to be done with speed warp, and then even i created such a track, what i completed then (i could only do it with the continue replay feature, it is awfully hard to drive that way...). Of course i still have the game |
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