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Old 11-06-2007, 10:43 PM   #191
rocket1
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I always do the upgrades. Thanks for your help. I had to build the starport, then I could build the palace, the I could build the IX, then I could finally in the heavy factory build a sonic tank.... seems like an waste of credits for that.

I just made it though level 8.... I had to replay my last save game several times.

I'm thinking I might have to edit my scenario file and give myself more credit before I start.

Do I have to use a Hex editor or can I use something else?

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Old 13-06-2007, 06:10 PM   #192
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Okay... one more thing

I'm at level 9. I still survive but.... I have one tank, four sonic tanks, and two harvesters. But it seems no matter what I do, when I try and build more carryalls it tells me "Unable to build more" or something to that effect. What do I have to do?

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Old 14-06-2007, 10:31 AM   #193
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Sounds like you've already got a fair lot of carryalls on your hands.
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Old 15-06-2007, 03:27 AM   #194
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've been playing for 5 hours straight now so addicting. But I am already at the-before last level. Basicly what I used most wat just deploy some more carts over the map build rocket turrets till the middle of enemy base till all enemy units where dead then send in my few tanks and my laucnhers to finish the job.
                       
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Old 17-06-2007, 08:30 PM   #195
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<div class='quotetop'>QUOTE(rocket1 @ Jun 13 2007, 06:10 PM) [snapback]294244[/snapback]</div>
Quote:
I'm at level 9. I still survive but.... I have one tank, four sonic tanks, and two harvesters. But it seems no matter what I do, when I try and build more carryalls it tells me "Unable to build more" or something to that effect. What do I have to do?
[/b]
Not 100% sure but I remember the limit on the number of units was a maximum for all factions together --> if you were too slow and let your enemies build large armies, yours would be limited to a very small number.
In addition, why would you need that many carryalls? Unless your strategy involves a lot of flying back, repairing and returning the units to the battle area...
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Old 19-06-2007, 09:40 PM   #196
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It took some time (a lot of save games) but I did win in the long run. My problem with the carryalls was they kept showing up to pick up damage units for repair and would get destoryed. They made harvesting alot faster... I liked repaidly repaid units to send back to the front line. It was the death hand that was costing me so much.

Loved the game. It's been a long time since I had played it. I will now try some of the other houses. But in the mean time I need a little faster action like serious sam.


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Old 23-06-2007, 02:43 AM   #197
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Hmm...I think I used to play as the Atreides, but in the book they're the green ones, and I'm pretty sure I played with blue units. Isn't Ordos green in Dune 2? Anyway, never managed to finish it - kept being destroyed by a big missile from Harkonnen. I think that was lvl 8 or something, not sure though.
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Old 23-06-2007, 08:40 AM   #198
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Yes ordos are green..

This is you're bad missile

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Old 05-07-2007, 10:11 AM   #199
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Does anyone know of the Deviator mind control bug here?

I vaguely remember doing some 'trick' with the Ordos Deviator back then (I was about eight years old when I first played this game and yeah, it's cooler than ice cold)

The thing is, I 'mind control' a Siege Tank or other big tank.
Then I press the Attack button but I don't click on any target.
Then I wait for the mind control to wear off.
Then when the mind control wears off, I order him to attack his base or turret.

I don't exactly remember if that was the exact process but if you want a bit of a cheat while playing Ordos Deviators, then.... I really do remember having a cheat like this, I just don't remember how I did it, though.

Sorry if I spread a hoax or something.
                       
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Old 05-07-2007, 10:24 AM   #200
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Yes, it was good!
Especially on enemy's harvesters was funny!
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