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#581 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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#582 | ||
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![]() <div class='quotetop'>QUOTE(the_fifth_horseman @ Sep 4 2006, 11:04 AM) [snapback]252679[/snapback]</div>
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I downloaded the version here at abandonia and your half right, There is an intro (which i love) but no music): I loved some of the combat music in x-com apocalypse. With the downloadable music on abandonia, could you put the music in the game, or is there a raw data file the game needs for it? Also, does someone also get a weird Ms-dos copy protection error in blue text sometimes? I get it after about 10-12 combat missions |
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#583 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() The music, like in most games, been ripped off to keep the size of the download as small as possible. If you really want the music, I suggest you find an .iso version and mount it with DOSBox.
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#584 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 47
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![]() Something wierd has happened during the course of the game
for some reason, Psyke, Orison , Marsec and a few others wont let me bribe them anymore, As you know at some point in the game when you re forced to use serious arsenal against alien ships... some do go off course and hit other buildings (even if you set your vehicles to low altitude), hence you have to pay a fee in the diplomacy screen to get them from 'hostile' to 'Neutral' again. Every time I try and bribe them they say the same thing the cult of cirus says ' Negotiations are impossible ...blah.. blah ..blah until you stop atacking alien friends blah... blah' But these organisations have not been taken over by the aliens... and I can still even buy stuff from them (eg... incidenary grenade) if this carries on I'm going to have alot of hostile organisations that I cant bribe and basically am going to be in the crap come near the end of the game. :tai: Any ideas where I can find a diplomacy editor (I've checked google but no luck) or any idea how to fix the problem? (I repeat, these organisations have 0% infiltration, they are not under alien command but still show the same message the cult of cirus displays when trying to negotiate with them :blink: ) |
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#585 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I remember reading a guide on editing diplomacy, but it was supposedly fairly complex. Gonna have a look on what exactly was going on.
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#586 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Roadkill, you can try by attacking unusefull organizations like the Grav League. This wouldnt prevent the ocassionals raids agaisnt your infrastructure. Anyway you only can count with the selfdenveloped or the Megapol weaponary....
Aaahhhh, i forget you must get your own income by selling loot or selfmade equipment and weapons. The Senate will be out of founds in some time.
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2nd placed of 1st Ufo2000 Tournament! |
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#587 | ||
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![]() I did some searching and finally found something that might help after all...
There is a program called XED, found on this site http://xcom.strategyplanet.gamespy.com/x3f2.shtml A very useful utility indeed, you can even tranfer your old characters, equipment ect... to a new game, which can be useful. It also has a handy diplomacy editor (which I havent quite figured out 100% yet but have used it to stop the organisations that who liked the aliens to now be bribe-able... henceforth my game is back on track, for some reason Marsec still wont let me bribe them even after altering them with the editor :blink: oh well never mind, if I ever do need anything I'll just raid em P.S - to get the editor to work you have to extract XED to your savegame directory and run with dosbox - you also have to mount c c:\xcoma ... as it wont work with mount c c:\xcoma\savegame ... But I'm sure you guys already knew that |
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#588 | ||
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![]() I wish some compu-whiz or software company would just re-release the original Ufo Defense
with updated graphics/resoloution and sound. |
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#589 | ||
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![]() <div class='quotetop'>QUOTE(Tom Henrik @ Nov 16 2004, 09:26 PM) [snapback]26879[/snapback]</div>
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update the resolution for the ufo defense and release it. This site used to have it but they removed it. Arrrrgh. ugh. |
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#590 | ||
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![]() Im proably going to get Boo'd for saying this but I honestly thing that Xcom apocalypse was the best in the xcom series. I played Ufo 1 and 2 and did indeed enjoy them, however I really got tired of that 1 music file that would constantly repeat itself in agent missions - drove me insane :blink: :bleh: :w00t:
The thing I did like over ufo 1 & 2 was the reasearch tree (damn there where loads of weapons to be unlocked) and all the new weapons werent all based on alien technology (the gausse rifle and laser weapons for egsample) I really would have like that in Xcom apocalypse but hell its still one of the best Golden oldies I've played (the other golden oldie in my best books is Blood which can be found on abandonia) Also the diplomatics in Xcom apocalypse was a great idea, so was the fact you could raid enemy organisations. I honestly hope they make something very simular to 'Xcom apocalypse' in the future... also maybe mixed with 'deadly games' (I loved how you could modify weapons with a chunk of steel, put a scope on your weapon and even put frag greanades in a canister of petrol to make an Eagle Fearbomb!!!) mix that with modern day graphics, music and sound effects and you have one kick behind game - no doubt! |
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