<div class='quotetop'>QUOTE(#BlakhOle# @ Jun 6 2006, 09:46 AM) [snapback]234704[/snapback]</div>
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Stupid IT classes at school are useless, we're learning to use gamemaker at the moment, as if thats gunna help us in the future... <_<
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Not that this is even remotely on topic anymore, but considering that everything is taking a visual direction, it's not that unfeasable to assume that tools like gamemaker will be the tools of choice in the future. I find it an annoying trend. Remember Logo? The "programming language" that allowed you to make pretty pictures by programming a little triangle called a turtle to move around the screen? It was so limited in it's scope but marketed as a programming language so it was bought up by schools by the bushel. I mean,
Robot Odyssey (oooh, two shameless self plugs in one thread) was more of a logical programming interface than that. (And visual too. Woooo)
Limiting the scope of a language drives me crazy. Why spend a year learning a program that only lets you make one type of program? Why not just teach them to use the Steam engine and have hem program Half-Life 2 mods for a semester and call it programming? That way when they get to the working world they'll ask "I wonder if I could modify a sniper rifle to automate my payroll process."
Me, I'm all about the basics. C, C++, C#, Java, hell even VB, I hate it, but it does let you program database type application, automate tasks, and even make games. So why limit?