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Old 04-02-2006, 11:15 PM   #351
Geordy
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For all having problems following the download link for this game: it is operational again.
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Old 05-02-2006, 01:13 PM   #352
falconbe
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I confirm that the dowload is available. Thanks and enjoy the game !
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Old 05-02-2006, 02:13 PM   #353
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Oh, noes. I just redownloaded the game and started a new campaign on the medium difficulty setting. Diablo has just been taken over, and my sources confirm me that they will attack me at 17:05 hours. (it's 14:00 hours) Is there a way to regain Diablo's trust?
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Old 05-02-2006, 06:58 PM   #354
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No, it been taken over by the Aliens. There is not much to fear from them anyways.
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Old 05-02-2006, 09:21 PM   #355
Geordy
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Sorry if Im repeating an already solved issue but I worked through the first 14 pages of this thread + searched the troubleshooting section without results.

I start the game via the VDMS batch file and everything works fine. Except the fact that the music is disabled by the game. Attention: sounds are running! It is just after I activated the music in the options screen revisiting this screen shows the music option disabled again. Now my question: is this version here on Abandonia a RIPed version without music? You know it is quite... boring to look at the cityscape without any music!

I played for a couple of hours reading the UFOpedia and watching the equipment screens a lot learning as much as I could. Driven by their unfriendly attitude to me I launched two hovercars equipped with two Janitor Missile Launchers each towards the Temple of this evil cult and flattened it. :w00t: The Metro got unfriendly afterwards cause I hit one of their stations in the process but I immediatly bribed them back to being neutral again. :whistle: Now my question: I know that destroying buildings is not good for relationships to Government and stuff but what else does it do? I mean did I erradicate the cult now? Without any HQ operations will become hard, no?
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Old 06-02-2006, 06:01 AM   #356
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Quote:
Originally posted by Geordy@Feb 6 2006, 12:21 AM
I start the game via the VDMS batch file and everything works fine. Except the fact that the music is disabled by the game. Attention: sounds are running! It is just after I activated the music in the options screen revisiting this screen shows the music option disabled again. Now my question: is this version here on Abandonia a RIPed version without music? You know it is quite... boring to look at the cityscape without any music!
There's no music on AB's X-Com Apocalypse version...I wonder if one can find X-Com Apocalypse' ISO on the net...
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Old 06-02-2006, 08:03 AM   #357
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Oh man megapol was allied with the aliens :angry: (allied not taken over) and they are hostile and send me that dont shoot our alien frends thing. Raided them a few times razed their buildings (Anihilator with disruptors ) Reduced their income to -14.000 and there my frends again :bye:

Is there a way to make the cluster mistle alien weap split ?
                       
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Old 06-02-2006, 12:19 PM   #358
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Quote:
Originally posted by Geordy@Feb 5 2006, 10:21 PM
I played for a couple of hours reading the UFOpedia and watching the equipment screens a lot learning as much as I could. Driven by their unfriendly attitude to me I launched two hovercars equipped with two Janitor Missile Launchers each towards the Temple of this evil cult and flattened it. :w00t: The Metro got unfriendly afterwards cause I hit one of their stations in the process but I immediatly bribed them back to being neutral again. :whistle: Now my question: I know that destroying buildings is not good for relationships to Government and stuff but what else does it do? I mean did I erradicate the cult now? Without any HQ operations will become hard, no?
You cannot "eradicate" an organization. The destruction of their buildings will lower their money and income, though, making the organization's agents less well equipped and far less likely to launch raids on your bases. All buildings are rebuilt at the end of the day (i.e. the city completely regenerates when the score screen for that day comes up). At the beginning of the game make raids rather than demolition, as raids bring you equipment (which you can keep for yourself or sell for cash).

Good move with Metro - this is one of the few organizations which you must maintain good relations with until very near the end of the game. Lose them and it's no more transporting goods and newly hired scientists cannot get to you bases!
                       
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Old 06-02-2006, 12:52 PM   #359
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Well I better start this over, hehe. After receiving the first weekly (or was it daily? It came after I hit "ridiculous fast") report the big fat -1400 for decorating the city anew was something undesirable. And if I cant erradicate them I better leave their buildings untouched. Clearing them is more like it

Is it possible to assign the staff of two laboratories to the same research project cummulating the research efforts? Like 2 biolabs of 5 scientists towards bio-containment-module?

Is there a chance to differ between messages about foreign vehicles and my own? Its just that I'd like to know if one of my vehicles is destroyed - but I dont care if any punk-driven ordinary car is destroyed by some police patrol.

Oh and about the Metro - didnt Eagle already mention the problem of newly recruited staff not able to use taxies after loosing Transandsoon? I wondered - if one of your bases is connected to those people tubes - why dont they use them instead?
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Old 06-02-2006, 02:03 PM   #360
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Quote:
Is it possible to assign the staff of two laboratories to the same research project cummulating the research efforts? Like 2 biolabs of 5 scientists towards bio-containment-module?
No. Later in the game, however, you'll gain access to large labolatory facilities. They occupy 4 squares, accommodate 10 scientists and can research projects that the normal (small) labs cannot.
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