03-11-2005, 11:26 AM | #641 | ||
Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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if you dont have many skills get a lot of first aid kits and heal everything in sight.
They are quick and easy to find + they give 5xp per use. This is how I got my exp up without any real skills. I'd only start shooting once you upgrade your accuracy at least once. 9Your just wasting time otherwise. |
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03-11-2005, 11:59 AM | #642 | ||
Join Date: Jul 2005
Posts: 1,127
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Quote:
And my alter-ego profile. I'm not that active on this but: http://www.urbandead.com/profile.cgi?id=143084 Note, my name is NOT 'Bobbin Threadbare' it's 'BobbinThreadbare'. The spacing is different. |
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03-11-2005, 12:32 PM | #643 | ||
Join Date: Jan 2005
Location: ,
Posts: 39
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Here is my profile if you don't have it already!
Profile I'm currently pretty much dead, so if any good soul has any syringes to spare... :angel: I'm inside revification clinic. Anyway, whats the policy on zombies, which ones are for killin and which are to be left alone? EDIT: Scrap that, I'M ALIVE!!!!! :Brain: :Brain: |
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03-11-2005, 03:57 PM | #644 | ||
Join Date: Jun 2004
Location: Norwich, England
Posts: 1,325
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No zombies are off limits as far as killing (or anything else for that matter goes), but some group members may be slightly miffed if you attack them while they are watching. As a group we are anti-PKers, so don't kill any survivors (unless you're a zombie, or they are a PKer, or if you have a good reason). Generally the way we work is to secure tactical positions (such as PDs) and help fellow survivors, you may also wish to revive zombies at the clinic and help in its general maintainance.
Oh and btw, we have the exact same skills for some reason, trippy. |
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03-11-2005, 04:05 PM | #646 | ||
Join Date: Jan 2005
Location: ,
Posts: 39
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Nah...i meant, what do you do with zombies at yagoton? I was pretty much pissed when i was killed 3 squares from rev. clinic...so, are some places off limits for hunting grounds, something like 2 squares around rev. clinic, or just that square?
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03-11-2005, 04:07 PM | #647 | ||
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That might be a fine idea. Two squares to the east, south and west. Two squares to the north and you end up at the PD. Zed's have no reason to be there, let alone to rest there.
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03-11-2005, 04:55 PM | #648 | ||
Join Date: Jun 2004
Location: Norwich, England
Posts: 1,325
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I'd say just the square itself, or a 1 square radius at the very most.
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03-11-2005, 05:10 PM | #649 | ||
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The square is more than enough, I'd say...
When we're all about level >5, what do you think of freeing Bale Mall? I am keen on kicking some ALF-arses! :Titan: |
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03-11-2005, 07:03 PM | #650 | ||
Join Date: Sep 2005
Location: ,
Posts: 28
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