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Old 03-11-2005, 11:26 AM   #641
Kearnsy
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if you dont have many skills get a lot of first aid kits and heal everything in sight.
They are quick and easy to find + they give 5xp per use.
This is how I got my exp up without any real skills. I'd only start shooting once you upgrade your accuracy at least once. 9Your just wasting time otherwise.
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Old 03-11-2005, 11:59 AM   #642
Bobbin Threadbare
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Quote:
Originally posted by Oberon@Nov 3 2005, 10:10 PM
*oops* sorry BT .. i guess i don't have the profile added of ur aego... so can u post a link to it?

revivication brings u hmm i guess 6 xp.. not much because it cost you nearly 20-40 Ap's to find one syringe :/
[edit]Easiest way should be "get a dna extraction and then kill the zombies with a shotgun" ... to do that u need one dna extractor one shotgun and ammo..
Plenty of syringes, shotgun ammo and I have a shotgun. And a DNA Extractor.

And my alter-ego profile. I'm not that active on this but: http://www.urbandead.com/profile.cgi?id=143084
Note, my name is NOT 'Bobbin Threadbare' it's 'BobbinThreadbare'. The spacing is different.
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Old 03-11-2005, 12:32 PM   #643
FiberWire
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Here is my profile if you don't have it already!
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I'm currently pretty much dead, so if any good soul has any syringes to spare... :angel: I'm inside revification clinic.

Anyway, whats the policy on zombies, which ones are for killin and which are to be left alone?

EDIT: Scrap that, I'M ALIVE!!!!! :Brain: :Brain:
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Old 03-11-2005, 03:57 PM   #644
Havell
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No zombies are off limits as far as killing (or anything else for that matter goes), but some group members may be slightly miffed if you attack them while they are watching. As a group we are anti-PKers, so don't kill any survivors (unless you're a zombie, or they are a PKer, or if you have a good reason). Generally the way we work is to secure tactical positions (such as PDs) and help fellow survivors, you may also wish to revive zombies at the clinic and help in its general maintainance.

Oh and btw, we have the exact same skills for some reason, trippy.
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Old 03-11-2005, 03:58 PM   #645
Abi79
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I have edited the wiki page according to my name (abi2) and have arrived at the HQ. Any orders ?

Oh, here's a linky for 'ya.
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Old 03-11-2005, 04:05 PM   #646
FiberWire
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Nah...i meant, what do you do with zombies at yagoton? I was pretty much pissed when i was killed 3 squares from rev. clinic...so, are some places off limits for hunting grounds, something like 2 squares around rev. clinic, or just that square?
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Old 03-11-2005, 04:07 PM   #647
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That might be a fine idea. Two squares to the east, south and west. Two squares to the north and you end up at the PD. Zed's have no reason to be there, let alone to rest there.
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Old 03-11-2005, 04:55 PM   #648
Havell
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I'd say just the square itself, or a 1 square radius at the very most.
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Old 03-11-2005, 05:10 PM   #649
Mr Miau
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The square is more than enough, I'd say...

When we're all about level >5, what do you think of freeing Bale Mall? I am keen on kicking some ALF-arses! :Titan:
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Old 03-11-2005, 07:03 PM   #650
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Quote:
Originally posted by Mr Miau@Nov 3 2005, 02:10 PM
The square is more than enough, I'd say...

When we're all about level >5, what do you think of freeing Bale Mall? I am keen on kicking some ALF-arses! :Titan:
Count me in (the Newbould PD has been secured, time to move on :P).
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