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Old 09-07-2005, 06:02 PM   #61
Christian
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Quote:
Originally posted by shanuea@Jul 8 2005, 12:00 AM
in the fourth campaign for romans.. what does make expodition in the harbour mean.. it seems to be stockpiling stuff by its side, but i have no indication how much stuff or of wat i need..
When you press the 'start expedition' button, the harbour will start stockpiling resources (which is a lot of boards, stones and a builder). Meanwhile, build a shipyard. When that is finished, select it to start building ships instead of boats. After a while the shipwright will have completed a ship which will automatically sail to the harbour and pick up the material and then will be ready to sail elsewhere to build another harbour somewhere.
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Old 27-07-2005, 08:32 AM   #62
ThomasJ
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For those having the "frequency out of range" problem when attempting to use higher resolutions in Settlers 2, I have found a solution. I had the same problem, and installed the fix on this site and it works great now. No need for emulators like DOSBox (which I tried, and found it just made things worse).

http://www.jonsguides.com/dosgames/settler2.html
                       
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Old 30-07-2005, 06:08 AM   #63
blastradius14
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This game took some time to get used to k:

Its like birthright or warcraft blended with civ games. Wierd.
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Old 16-08-2005, 10:51 PM   #64
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ivge been plying this game for a few weeks now, but now im on a sort of problem. ive spun a sort of web for myself i have many coal mines but no miners to mine them i have metal works and smelters but they require coal to be used correctly. i do have two mines which release coal so i am getting these to work barely. but im trying to make more miners for my other mines but i dont know how. can someone tell me?
                       
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Old 17-08-2005, 12:06 AM   #65
Eagle of Fire
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You need to make tools for them.
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Old 17-08-2005, 12:12 AM   #66
Jimbo the Legend
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Not only do you need tools for the miners you also have to feed them. settlers has a pretty complex economic system because thats what the majority of the game is about. It also helps to build mines where the concentration of minerals is highest.

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Old 17-08-2005, 03:12 PM   #67
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ok ive sorted the miner problem and is now at war with two tribves. I have exactly the same prob as before except with soldiers. I have lots of swords and sheilds and the recruitment thing is highest but i still aint getting any soldiers coming in. Its really pissing me off as i have a high level soldiers in barracks and so around the enemy area but they cant attack because if they do the building will be empty.
                       
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Old 17-08-2005, 03:23 PM   #68
Bernie
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if your not getting enough soldiers close to your borders, you can adjust this. Set the troop number at max for building close to the border and lower far away from the border.

It is very usual that military buildings in the middle of your empire are taking up all your soldiers, therefor doing this will greatly help bringing more men closer to the front.
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Old 29-08-2005, 11:21 PM   #69
command.com
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For all guys that have problems with settlers 2 under win xp.

Well, I have nforce2 motherboard that comes with AC'97 soundchip...but i think it will work for other mb's too. First of all...for those who don't know, when you go to "setsound.exe" or try to setup sound in a different way, for MIDI soundcard select Generic MIDI (MPU-401 compatible) or Roland MPU-401 or compatible soundcard. That's because, nearly all modern soundcards (or chips..like AC'97), emulates MPU-401 midi very good, and for digital sound choose ALWAYS SoundBlaster (not PRO or 16)1.0 or 2.0, because nearly all modern sound cards are also detected as this oldie. That's for compatibility with old softwares... If you don't have "autodetect" for selection, for MIDI choose I/O port 330, and for SB1.0 I/O port: 220, DMA: 5 and 8-bit channel (i think that's it...) : 1. WinXP almost always chooses this config for sound cards.
Next....right click on the ".exe" you are trying to run and choose: properties->memory and put all values to max. Don't touch "protected" and "uses HMA". Go to "screen" tab an check the "full screen" button. Old DOS games are not used to be runed in windowed mode...that's obvious isn't it? Go to "compatibility mode" and choose win98, check "disable visual themes" and "turn off advanced text service".
That's it. It works ALWAYS, so don't tell me that it doesn't cuz i will kick you in the behind if you say that. :ranting:
For those who don't know, if you have a little file named "setup.ini" in the root of the game (c:\set2 or something...)and the game is not running, edit that file (with notepad) and put the right path under SOURCE_PATH=?:\something\.
And of course, if you cant make your game run, but you can go only to the main screen, put the resolution under options to 640x480...that's because today graphic card don't work well with VESA modes, so it will not work with higher modes than this. UNDERSTOOD?!? (you can download VESA fix for WinXP, but that I will explain later...when i'm pissed like now

Phew....that's it...seriously :bye:
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Old 15-09-2005, 09:59 AM   #70
diway
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i've recently relived the Settlers 2 experience. It's still one of the best games around.

I came here looking for tips. But i thought no one would mind if i dish off some..

1. Only build barracks to expand, halting gold coins from arriving each time. That way you save on sugar cubes (stones). However, you should have guardhouses instead on your borders...or better yet...

2. Build your castles on enemy/your territory borders. With maximum soldiers on the borders then you can take full advantage of your gold coins. If you notice each gold coin will upgrade any number between 1-4 soldiers and you can get the maximum in castles. You'll only need 12 gcs to fully upgrade 9 privates to generals in castles.

3. Do not cramp the front of your storehouse/hq. Create a spoke-like roadnet on it so that resources can easily be disseminated from it (and you can avoid the 8-resource problems that usually occurs in the mid-end game.

4. For coastal areas, build fisheries whose sole road exits lead to mines. The fish will immediately be taken into the mines and will not be lead back to your storehouses.

5. Always scout. You may be building that castle only to be burned by a catapult as soon as the first soldier moves in.

6. Clear out the initial area with woodcutters and a few sawmills. Do not build forestries yet. Later when you have a good area away from your HQ, build a Storehouse, then surround it with 3/4 sawmills, then 3/4 Forestries, then surround the circle with your woodcutters. This will serve as your lumber factory.

7. What actually lead me to this site is because I read somewhere ages ago that Pig-Farms/Slaughterhouses suck big time. I'm still trying to confirm this though I think this is correct since you can easily have a huge stockpile of bread while you may have meager denominations of meat. Also, Pig-Farms take a lot of space which I would rather have for Farms. Still, it doesn't feel right to deny your populace of the right to eat meat. hehe

8. A helpful method I use to remind myself that a mountain tile has been dried up is to put up a flag beside it that doesn't have any road attached. Once you've dried up an entire mountain you'll have a mountain full of flags - like what you would see on a middle-age battlefield sans the corpses.

9. It's not always good to have too much of a free thing. Don't get too much water since it's free anyway and producing too much of this will only clog your road network. Stop their production. This isn't true for wheat though. You never can get enough of wheat since they are easily manufactured into flour->bread.

10. Play with the transport priority system to get used to it. What I usually do during the early game is put food transport on top so that my mines don't stop...err...mining. This can also be used to stem off resource congestion when used in conjunction with building more roads.

11. Those donkeys are very important in the mid-end game when there are too many resources going around. Don't underestimate their use.

12. It may be wise to empty your HQ of resources so that these can be brought to a storehouse where they are closer to the intended user. Take note that if you do empty a specific resource, put that resource on top of the transport priority.

There are still a lot of features that if you screw up will paralyze your game. Just play around and address issues as they come. The default settings don't really help that much so you're better off experimenting your own.

I wish I can read other tips from other players. Info on Settlers 2 through Google is scarce.

Cheers!
                       
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