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Old 02-06-2005, 05:39 PM   #71
bahman
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Quote:
Originally posted by Sharp@Jun 1 2005, 11:18 PM
Ahh this game is addictive (or im just weird, or mabye both), I just cant stop, not until all those Darlock fools will fall to the might of the sex-crazy sakkras.

I shoud have found this thread a looong time ago, kept on getting the copy-right questions and only managed to get through at times through sheer luck and some good guesswork.

Just wondering though, what is your personal playing style when fighting, loads of lil swarm ships which once they reach you they kill anything in one hit, or a few giant warships who can destroy whole colonies in one bombing run, or just a mixture of both.

Ive managed to thwart the Mrrshans who kept using thousands of tiny ships buy building faster big ships equipped with repulsor beams to always keep em out of range, albeit very slow way to kill em off. Of course then I have my own swarm of ships which are extremly fast, hard to hit with both missiles and beam weapons and cheap n quick to build.

One silly bug in the game though is that 1000 small ships equipped with pellet guns wont damage a colony/missile base on space battle but when out of space battle it can destroy colonies in a few turns. Silly bug.
Well, I used to just design huge ships because I couldn't realise the hidden power of small ships. Now I am not building the huge ships excpet if I am forced. The basic point is that a small ship is almost a flying gun rather than a ship. The main problem is the space, but that in fact is not a big deal. What you need is the best engine, best maneuver, appropriate computer and for weapon just missle. For weapon tech I do missle search if it is available and forget beam, that obviously provide me the best defence for my systems and give me devasting attack too. The main point in using the small ships instead of the big one is that you can have them when you need. You have to wait 30 turn to bulid a huge ship, but you can bulid much more powerfull swarm of small ships just in one or two trun, in the place under threat. One avarage system can easily produce around 10 little ships each turn, which means that you can gather 200 ships in few turns if you just use some of those ultra rich systems. Believe me or not, 200 ships armed with the best missle can produce 200*20=4000 point of damage and can destroy a small fleet of huge ships or big fleet of small ships in a while, even before your enemy could give you a shoot. In the end game (once I get sub space teleporter) I arm my little ships by beam especially with pulse phasor or auto blaster, and sure sub space teleporter. You can destroy whole ships in the world in few turns. If you like I can attach an one of my saved game.

I forgot to say the bug you mentioned is not a bug and in fact is due to planetary shield.
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Old 02-06-2005, 09:34 PM   #72
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Erm, the planetary shield does work outside of space battles. I suppose you could mean the deflector shields that missile bases use, but it says that the missile base uses a cumulative of deflector and planetary shield.

Although I suppose the race I did bomb with my thousands of lil ship didnt have a planetary shield as of yet, and im not too sure I actually attacked the colony with my ships after it had no bases to check the damage (in space battle that is).

I quite like my swarms of lil ships, but it is sooo much fun having an absolutley huge ship, created 3 huge ships and was decimating all others while humming the star wars imperial march them sub-conciously, with an escort guard of 1000 lil ships to take care of other swarms.

Missiles are ok, but beams are more reliable, you have to retreat and come back into a battle after using your missiles, beams can deal with enemies straight on, also missiles suck against swarms, one missile kills one ship, woohoo 200 missile ships do 4000 damage, yet only kill 200(max) of the swarm of thousand ships coming at them, also missiles arent very good against small ships, auto-blasters are reliable, and stream weapons.

Ahh, youve got to love using Sakkras, easily the best way to get highest productivity, just terraform all the planets and steal robotics technology, boom youve got a 220 pop planet with 6 factories per mil colonists, that means a lot of productivity, especially great on rich and ultra rich planets.
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Old 04-06-2005, 10:08 AM   #73
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Well I guess planetary shield works in both mode. Simply it absorbed all or a part of damage from bombardment in both mode. I personally checked it and I am almost sure about it.

The main point in using swarm is that you can gather them pretty fast and it is really very effective.

For using the missle instead of beam, I have to say it fits with most of the situations, excpet if the enemy's ships has very good defence against missle, like high ECM and especially if is armed with zyro or lighting shiled which can not be obtained in early game. So with my experience the missle are the best in statring and mid game, but obviously you can have much more better beam or stream in the end game. I have to say that one of nice point about this game that you always have to take care about ship design of your enemy to could design a good ships for defence or attack.

I almost played with all espices but my favourit one is Psilon. Mainly because they get most part of tech and they do research much faster. Bigger brain is always better than bigger body, but its effect appear in long range so you have to be patient for a while.
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Old 04-06-2005, 10:50 AM   #74
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Psilons are hard to play against.

I was just building up my lil Meklar planets, got 5 planets, then get a news announcement, im waiting in anticipation to see where I am ranked in Production or another field, but noooo its the Psilons who now have 16 Star Systems.

16 STAR SYSTEMS in like 20 years, also what really sucks is how they manage to make Alliances with other races really easily (the computer that is) but for me I have to either trade for 100 years or give em all my Technology.

If you like using the swarm ships though I suppose Alkaris would be the best race choice, theyve got the added defense so you lose less ships, and they have better propulsion technology so you can be more manouverable in battle which adds to defence and helps attacking and then retreating out of range.

However when capturing Orion It would be best to use beam swarm ships as the Guardian has a lighting shield, and it can take out big ships in one hit with the death ray.
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Old 11-06-2005, 02:41 PM   #75
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Das spiel funktioniert nicht....

Last edited by arete; 13-10-2009 at 06:41 AM. Reason: fixed tags
                       
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Old 11-06-2005, 02:58 PM   #76
A. J. Raffles
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Quote:
Originally posted by Exalord@Jun 11 2005, 02:41 PM
Das spiel funktioniert nicht.... :sniper:
How about you a) post in English so more people can understand you and b) describe what errors you're encountering instead of just saying "it isn't working"?

Last edited by arete; 13-10-2009 at 06:41 AM.
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Old 11-06-2005, 03:45 PM   #77
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Quote:
Originally posted by Exalord@Jun 11 2005, 03:41 PM
The game doesn't work
Please try to be more specific, what system are you running it on? What message do you get, if any? And keep it in English please.
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Old 11-06-2005, 04:14 PM   #78
Chris
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Quote:
Originally posted by Sharp@Jun 4 2005, 12:50 PM
Psilons are hard to play against.

I was just building up my lil Meklar planets, got 5 planets, then get a news announcement, im waiting in anticipation to see where I am ranked in Production or another field, but noooo its the Psilons who now have 16 Star Systems.

16 STAR SYSTEMS in like 20 years, also what really sucks is how they manage to make Alliances with other races really easily (the computer that is) but for me I have to either trade for 100 years or give em all my Technology.

If you like using the swarm ships though I suppose Alkaris would be the best race choice, theyve got the added defense so you lose less ships, and they have better propulsion technology so you can be more manouverable in battle which adds to defence and helps attacking and then retreating out of range.

However when capturing Orion It would be best to use beam swarm ships as the Guardian has a lighting shield, and it can take out big ships in one hit with the death ray.
What difficulty level are you playing on? HORRIBLE? 16 systems in 20 years sounds a bit harsh, especially for the psilons. Playing the Meklar empire, you should have no problems with your production, as the robots get big advantages in that sector. The Psilons are a techy race, but they are friendly. As long as you don't bugger them, they will stay out of your plans. Alliances don't have any advantage IMO. Trade with other races as much as you can, also have science treaties whenever there is a opportunity. But don't sign alliances. You are lured into wars with other races too often.

If you want to colonize planets faster, use to transport colonists function often. Small colonies grow slower, so it is more profitable to spread your population equally amongst your existing colonies.

Small ships are a good choice in many cases. It is often much more profitable to build a lot of small ships with small weaponry in the early stages of the game. I myself prefer a lot of destroyers(?) (not sure, I'm talking about the second size here) with pellet guns, as they bypass the armour of enemy ships and do a lot of damage, if used in masses. This counts for the productive races as Meklar or Klackons. The psilons should use larger ships to take advantage from their advanced technology. Other races like Darloks or Humans are also fun to play, but have their own strategy.

The guardian is a hard opponent in any case. That's what it ment to be. Either you'll need masses of small or some really good equipped big ships in order to beat him. But it's always worth the effort, as Orion is the best planet to colonize in most games.
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Old 15-06-2005, 12:07 AM   #79
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Hello...Yes, I am a guest. I might register later, I unno. I'm just here for the pie =P

I used to own an old windows 3.1, but gutted the computer and saved only the HD and the ram. I put the HD into another computer of mine, and can run the game quite fine. However, it is incredibly slow (as it always has been) and i wanted to put it on my newest computer (running XP).

I couldnt figure out how to change the EMS (click properties...where????) so I tried it with DOSbox. Every time I attempt to run the game, I get the "run INSTALL to configure ORION" error message. I have configured it many times, even completely eliminating sound, and that has not helped anything. Is there any way I can get this game running on my XP PC? Or am I stuck with my older model? SOMEONE PLEASE HELP!!!
                       
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Old 15-06-2005, 12:08 AM   #80
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..err..sorry about that.

I forgot to mention that I put it on my newer comp by downloading it from this site and extracting it to the "CDrive" as listen in the DOSbox tutorial. That certainly makes a difference.
                       
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