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#31 | ||
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Location: Irmo, United States
Posts: 66
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#32 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2010
Location: Irmo, United States
Posts: 66
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![]() I finally got it to run in DOSbox (which is a real pain in the you-know what) but thanks anyway. And I have since found out that if you are having problems getting the Soundblaster driver to work, you can use the Ad-Lib drivers to get the sound.
Last edited by fleabag; 09-03-2010 at 01:11 AM. Reason: Information update |
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#33 | ||
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Location: Waterside, South Africa
Posts: 3,138
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![]() I find it an extremely useful programme - but then i'm not a purist. And my XT died in about 94, leaving me with a large chunk of scifi writing gone down the tubes forever...
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#34 | ||
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#35 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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![]() Drag the paper on Jake's picture.
__________________
Don't think about the probabilities. The smallest chance can take us a long way forward. It's not like we have anything else to lose. |
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#36 | ||
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Location: Auckland, New Zealand
Posts: 52
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![]() I played this game when it was new and i was young but i could never get past that tank driving bit. Did anyone do that or is it one fo the skippable action sequences (that everyone skipped)?
It seemed pretty cool back then but i can't remember the dialogue. |
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#37 | ||
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![]() In Heart of China you can skip the arcade sequences, including the 'tank arcade sequence' too.
__________________
Member of Amiga Future; the only printed Amiga magazine. "We don't sell computers, we sell dreams" - David Pleasance |
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#38 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: Keratsini, Greece
Posts: 48
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![]() This game is being sold now. GOG sells it and probably Steam too. I just give the heads up.
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#39 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() I played Heart of China when I was younger and very newbie in the gaming world.
I do not remember many details beyond the backgrounds (beautiful by the way One of the fastest game endings I remembered was to make a choice, or rather a dialogue or incorrect action that made the main character captured and enslaved on a ship. The curious thing is that generally the adventure games of LucasArts, Microprose and Westwood need not beware of “unexpected” bad endings.
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