I played
Heart of China when I was younger and very newbie in the gaming world.
I do not remember many details beyond the backgrounds (beautiful by the way

).
One of the fastest game endings I remembered was to make a choice, or rather a dialogue or incorrect action that made the main character captured and enslaved on a ship.
The curious thing is that
generally the adventure games of
LucasArts,
Microprose and
Westwood need not beware of “unexpected” bad endings.