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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Shella, Kenya
Posts: 710
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![]() It's not that it has a bad story or no story, but the story isn't really focus of the game, considering you can complete thousands of side quests then be like, "Uhh... what was I supposed to be doing with the main quest again?"
IMO, Oblivion (like Morrowind) is more about completing goals - it's more of a strategy game in RPG form than it is a pure RPG - your goals are to become the big badazz in the different factions. Regarding the story, I really enjoy the open-endedness of both Morrowind and Oblivion, and I find it fascinating to pick up on the total world story in bits and pieces through the faction and side quests and random exploring - it feels more like I'm discovering the world (as would be appropriate for an outlander prisoner dumped in the middle of it) rather than having the story of what's going on fed to me, as in most RPGs. It's more realistic, imho - you wouldn't have a narrator or some random person with a convenient monologue telling you what's going on if you suddenly found yourself in the middle of some fantasy world locked in a struggle for power - you'd have to learn the ropes yourself, and struggle your way through it, choosing your own path to the top. |
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