04-06-2006, 11:49 PM | #1 | ||
Join Date: Aug 2004
Location: Shella, Kenya
Posts: 968
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Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) Last edited by Luchsen; 25-01-2008 at 03:01 PM. |
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05-06-2006, 01:00 AM | #2 | ||
Join Date: May 2005
Location: Aurora, United States
Posts: 606
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Seeing as I like the elegant C-Code examples, this would be a perfect time to point all of you to a version of Othello written for the Internation Obfscated C Code Contest where a guy named Lievaart managed to cram a AI logrythm for Othello into 1k (1024 characters or less).
The Code A little larger that plays a little better The description file Even if you don't code you should be able to at least appreciate the elegance and effort of making this happen. This is the sort of thing that inspired my sig(s). |
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05-06-2006, 06:43 AM | #3 | ||
Join Date: Nov 2005
Location: ,
Posts: 201
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How do i make the code work? Is there a way without any special programs? Great game by the way, and all in 3 kb, now officially the smallest game on the site! ive got the original boardgame somewhere...
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05-06-2006, 03:28 PM | #4 | ||
Join Date: May 2005
Location: Aurora, United States
Posts: 606
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<div class='quotetop'>QUOTE(#BlakhOle# @ Jun 5 2006, 06:43 AM) [snapback]234397[/snapback]</div>
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If by special programs you mean "compiler" then no. The code requires a complier and I would recomend if you have never used a complier not to start with this othello code. In getting it to fit in 1k the interface suffered. If, instead, you'd like to start somewhere better, look to this thread. It's got programs that are easier to use, links to a simple compiler to use, and written by a hansome, studly genious. |
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06-06-2006, 04:10 AM | #5 | ||
Join Date: Dec 2004
Location: Distrito Capital, Colombia
Posts: 324
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I used to play a NES version of Othello. Really simple, fun and addictive at the same time. It's worth the download.
__________________
Insert Coin... |
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06-06-2006, 09:46 AM | #6 | ||
Join Date: Nov 2005
Location: ,
Posts: 201
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<div class='quotetop'>QUOTE(guesst @ Jun 6 2006, 01:28 AM) [snapback]234476[/snapback]</div>
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07-06-2006, 12:17 AM | #7 | ||
Join Date: May 2005
Location: Aurora, United States
Posts: 606
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<div class='quotetop'>QUOTE(#BlakhOle# @ Jun 6 2006, 09:46 AM) [snapback]234704[/snapback]</div>
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Limiting the scope of a language drives me crazy. Why spend a year learning a program that only lets you make one type of program? Why not just teach them to use the Steam engine and have hem program Half-Life 2 mods for a semester and call it programming? That way when they get to the working world they'll ask "I wonder if I could modify a sniper rifle to automate my payroll process." Me, I'm all about the basics. C, C++, C#, Java, hell even VB, I hate it, but it does let you program database type application, automate tasks, and even make games. So why limit? |
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