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#2 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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![]() I have Aftershock and its not bad at all. I not sure that I will want this one, it doesn't have the same charm and atmosphere + the research and manufacturing is very long.
eg: if you want to make a shotgun you must: research human weapons then firearms then shotguns Then you can manufacture it. (each research item is equivilent to waiting and completing around 3 missions and the timing is longer than UFO: alien defence) |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 957
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![]() I managed to play Aftershock demo for a while and I was shocked. The battle system they use works really really bad.
It is supposed to be an improvement for less clicks over the turn base game, instead I found it more annoying, more clicks and less accurate than the turn based games. Since they have decided to *meep* the turn based gaming (some companies, not all), at least make it full real time instead of this monstrosity. |
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#5 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
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![]() I bought Aftermath, got bored by it about three quarters of the way through - the difficulty jumps around in an irritating way, so it's dull for ages then suddenly hard, the combat does indeed require more effort than it did as TBS, the pathfinding/level design is terrible and repetitive, and the plot starts out promising but quickly descends into cliches. I tried the Aftershock demo and they didn't seem to have changed any of that from what I could see.
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I have Aftermath myself too and I must say that I really wasted money on that game. For all the arguments already mentionned above and by the fact that it take so long to complete a single mission by planning all your soldiers that the simpliest mission take age in comparison to what it really give out to you.
I never managed to play it past about half the game... Too boring. So, I am really not looking at the sequel of that game. Not to say that it has absolutly nothing related to UFO: Ennemy Unknown! That's a promotion ripoff and I hate those. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 85
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![]() Aftermatch, Aftershock, Afterlight. Well aren't they original.
They need to play Ufo 1 and 2 again and make a real ufo game with less pretty 3d stuff. Simplicity and gameplay that's what they need to make. |
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#8 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() They need to stop starting the games names with a A for that matter
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#9 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
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![]() Nah, they should avoid that issue by just stopping starting the games.
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#10 | ||
![]() ![]() ![]() Join Date: Mar 2007
Location: ,
Posts: 3
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![]() Afterlight..... My opinion.
I am not sure that it is worth the money at the moment but its better than aftershock and aftermath. When I first started playing with it the interface confused the hell out of me and thats a good thing. I like a bit of a learning curve. Once you have worked out how to organise your people into different departments where they can do the most good (which is a constant juggling act) the game becomes fun. Training is a bit of a stab in the dark but I am sure I will work it out later in the game. Production is a must and if you have no-one assigned to making ammo you will soon run out. The bit I haven't quite worked out yet is research, my problem is that I have not got a technology tree to work too but I guess that keeps you thinking about what the technology will lead too??? The tactical battles are beautiful! and varied. I have been playing for about 8 hours now and the battle scapes are different for each area, as are the insertion points. The MOBs are pretty nasty too. I can't see that there are many indoor scenarios?? I am enjoying this game (fingers crossed that the don't FUBAR the middle/ending) java script:emoticon(':w00t:', 'smid_17') :w00t: |
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