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Old 13-11-2009, 01:51 PM   #1
marvin_dpr
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Default Reunion - graphic problems

Hey there,

I first had some sound problems but they vanished when setting the "-"-something rate to above 40k both for sbpro and some mixer ...

I have dosbox0.73 and everything was fine till I tried to colonize my first planet (actually the moon circeling around NewEarth) than the graphic looked like seeing it through a waterfall and after some 30 seconds there were some buttons I could see through the water ... really strange (sorry I cant describe it better) ... this behaviour started again when I looked at the surface screen of my colony - does anybody has some advise how to handle this - or should I add some information????

Thank in advance for all who are trying to helb
                       
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Old 13-11-2009, 01:59 PM   #2
The Fifth Horseman
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Playing windowed or fullscreen?
Is output set to Overlay, Ddraw or left on the default Surface?
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Old 13-11-2009, 04:27 PM   #3
marvin_dpr
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Thumbs up

Quote:
Originally Posted by The Fifth Horseman View Post
Playing windowed or fullscreen?
Is output set to Overlay, Ddraw or left on the default Surface?
ok,

- windowed (but worked fine till that point)

fullscreen=false
fulldouble=true
fullresolution=1024x600
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

- I tried fullscreen now, and the problem did not occure again also the game froze after 10 minutes when I entered some build menue

**** Thanks for the fullscreen idea which I only had because you were asking for it

**** so another question: what can one do to make a game less often crash are there some general things to do
**** what can I do to have the DOSscreen rescaled proportional in fullscreen? (my monito originally has 1680x1050 resoltion)

(maybe I should use another forum/topic for these questions)
                       
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Old 13-11-2009, 04:31 PM   #4
marvin_dpr
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Cool

Quote:
Originally Posted by marvin_dpr View Post
... did not occure again although the game froze after 10 minutes ...
ups
                       
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Old 13-11-2009, 04:49 PM   #5
marvin_dpr
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hmmm, I think my colony does not like me, the game crashed again after 10 minuetes ...

is this known to others which might give me some advise?

********************
MySystem:

- WinXP, updated
- some Athlon-X2-be
- some 2 GB-RAM
- DOSBox:

# This is the configurationfile for DOSBox 0.73.

[sdl]
fullscreen=true
fulldouble=true
fullresolution=1024x600
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

[dosbox]
language=
machine=svga_s3
captures=capture
memsize=16

[render]
frameskip=0
aspect=false
scaler=normal3x

[cpu]
core=auto
cputype=auto
cycles=14000
cycleup=1000
cycledown=400

[mixer]
nosound=false
rate=48000
blocksize=2048
prebuffer=10

[midi]
mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
sbtype=sbpro1
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=false
oplmode=auto
oplemu=old
oplrate=48000

[gus]
gus=false
gusrate=22050
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
pcspeaker=false
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.


mount L D:\Spiele\lemm2
mount D D:\Spiele\

mount E D:\Spiele\reunion\
e:
                       
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Old 13-11-2009, 05:38 PM   #6
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Try to do the normal(?) mount:

mount c d:\spiele
c:

And launch your game from there (the C:\ prompt) with a
cd reunion

That you already have a C in windows doesn't matter at all, attribued drive letters in dosbox have nothing, but really nothing, to see with your windows drive letters.

The usual mount letters are:
-> C for virtual C:
-> D for the CD drive or CD image mount (eventually)
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Last edited by dosraider; 13-11-2009 at 05:45 PM.
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Old 13-11-2009, 10:33 PM   #7
marvin_dpr
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ok, seems to work fine now


... but d**** f****** morgruls destroyed my planet ...


~close~
                       
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