Quote:
Originally Posted by The Fifth Horseman
Playing windowed or fullscreen?
Is output set to Overlay, Ddraw or left on the default Surface?
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ok,
- windowed (but worked fine till that point)
fullscreen=false
fulldouble=true
fullresolution=1024x600
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true
- I tried fullscreen now, and the problem did not occure again also the game froze after 10 minutes when I entered some build menue
**** Thanks for the fullscreen idea which I only had because you were asking for it
**** so another question: what can one do to make a game less often crash are there some general things to do
**** what can I do to have the DOSscreen rescaled proportional in fullscreen? (my monito originally has 1680x1050 resoltion)
(maybe I should use another forum/topic for these questions)