Quote:
Originally posted by FreeFreddy@Apr 8 2005, 05:00 AM
With that said, there are many more bugs in the game, like the game crash on casting the Chaos Channels Lycantropy spells sometimes. Or also that the volcanoes converted to mountains and further by the Change Terrain or that very rare Nature global spell spell stop to produce mana. A pity there was no additional patch for that, but this is how the game will remain now seemingly forever...
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On raise volcano spell, I will say that I REALLY REALLY wish that it had a 2% (or whatever the help says it is supposed to have) of leaving behind a new mineral vein. Alas, it doesn't. And as far as them ceasing to produce their mana... they are supposed to naturally convert into mountainous terrain (like 1% chance each turn or some such). In fact raise volcano combined with change terrain is an effective (but expensive) way to make those useless tundra areas into more productive and fertile towns.
I was going to reply with all of the bugs that I know of... but instead throw this link out. (it is probably shorter than my post would have been anyway)
http://db.gamefaqs.com/computer/doswin/fil...er_of_magic.txt
One of the more entertaining bugs mentioned in this faq is plane shifting (uncommon life spell) a magic spirit (or guardian spirit) onto a node on the other plane. (earth lore spell is a good way to find them early in the game). The node creatures will still be there, but your spirit can meld with the node.
There are absolutely some mistakes in that FAQ too. (Just as there are probably mistakes in all of my ramblings) If in doubt, ask. I'll be sure to respond with my 8 cents.
Oh, I think they also warn about cloak of fear spell in there. (It reminds me very much of the "to hit" wrapping you were talking about earlier. Put cloak of fear on a normally powerful unit and watch how pathetic they become. (no it isn't supposed to work like that).