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unlike most procedural methods, does not create a new environment when re-generation occurs
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They're confusing procedurally generated environment (kkrieger) with randomized procedurally generated environment (uhm... Diablo?).
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Instead, the method utilizes the fourth dimension to store the location of every procedurally-generated object, entity, and piece of terrain. In essense, procedural re-generation in Malevolence - The Shadow of Ahkranox simply updates what part of the procedural world is in memory.
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Far as I can tell, this is pure technobabble.