If you like to tinker with puzzle games, then you will definitely want to give Gear Works a turn, so to speak. There is more than enough game play to please even the crankiest puzzle aficionado.
Gear Works challenges you to arrange gears, which come in three different sizes, in such a way as to complete the connection between two or more pre-existing gears. You are connecting the gears to fix one of 12 famous landmarks, such as London’s Big Ben or Italy’s Leaning Tower of Pisa.
Like other puzzles games before it, or maybe after it, depending on their age, Gear Works displays the next gear to be placed so you can plan at least one move ahead. Lest you think this will be a walk in the park, each floor of a landmark consists of multiple “rooms” that must all be completed before the timer runs out. It doesn’t take long for the difficulty to ratchet up.
There are also some little pests roaming around each level, but as there is no documentation on this game, I do not know what they do. They did not seem to interfere during the levels I tried, but that was the easy, early levels.
In addition to placing gears you have some extra tools at your disposal: guns (I think), bombs, and oil. Again, due to documentations, I will have to guess at some of these. The gun seems to be for shooting the pests, but since they didn’t hinder my play, I didn’t need this. Bombs are for removing any gears placed incorrectly so that you can retry. Finally there is oil that I assume is for oiling the gears, but I do not know in what scenario this is needed.
The game uses the familiar code system to allow continuing the game where you left off; however, a code is only given after completing a landmark, not after completing a “floor.” This means you will need to ensure you allot enough time to complete several puzzles during your playing session.
Gear Works may be just another cog in the long line of puzzle games, but there is plenty of fun to be had here, so grab your tool box and get cranking!
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