The Fantastic Adventures of Dizzy is the first Dizzy game created directly for PC machines. It was obvious that PC conversions of the games originally made for the Spectrum were not good enough, so the programmers wanted to use the PC's resources to create a better and more challenging game. The result was that they made the largest and the most complex Dizzy game, filled with variety, adventure and action.
This game was an extremely important step in Dizzy's PC history: One of the peculiarities of Dizzy was that he was rather hard to control (for example, he would continue to roll after jumping). On top of that, the PC versions were more difficult than the Spectrum and C64 versions, which turned people away: the games were just too hard to play. The programmers now wanted both to cater to Dizzy fans and to attract new players, so they made some changes: Dizzy will no longer die straight away, but he'll lose energy, which can be recovered through pieces of fruit. You can also collect a number of extra lives (which you will need) by solving tile puzzles. Dizzy still has his "egg-specific" movements, like the rolling after a jump, but they are not quite as nerve-wrecking as in the earlier games.
Since Dizzy was not so popular on the PC, everything just had to be more complex. It seemed that people wanted more variety and new tasks, since lots of tasks were repeated from one Dizzy game to another. On the other hand a proper Dizzy game just wouldn't be complete without certain features. This game features all of Dizzy's friends and all the objects and puzzles from the previous games, but in addition to Dizzy's village there are also new locations that can be explored, including a mine, a graveyard, a beach, an underwater town and a pirate ship.
Like the previous Dizzy games, this one is a cross between a puzzle and a platform game. Extras include fruit that will replenish Dizzy's energy and 250 stars to be collected (in place of the earlier titles' gold and diamonds). There are also some things that improve the variety of the game, like the aforementioned tile-shuffling puzzles, long and dangerous wagon drives through the mines where you'll collect many stars, the castle entrance screen that resembles Operation Wolf, jumping on bubbles like in Dizzy Bubble and so on.
This is the largest (perhaps even too large), most interesting and best looking Dizzy game for the PC. It manages to stay true to Dizzy-specific peculiarities, while adding a lot of extra features. The different elements are well-balanced, making this a game suitable both for players already familiar with Dizzy games and for those who have never heard of them before. Although it may lack some sort of raw attraction that the Spectrum and C64 owners certainly felt, Fantastic Adventures of Dizzy has all you need from a Dizzy game. I would even recommend this game to players who tried other Dizzy games and hated them. Saving Dizzy games on other platforms, this is THE logic/platform game.
Part of the Dizzy games Series
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