Dear Abandonia visitors: We are a small team that runs one of the largest DOS Games websites in the world. We have only 3 members of staff, but serve 450,000 users and have outgoing costs like any other top site for example: our servers, power, rent, programs, and staff. Abandonia is something special. It is a library of old games for you to download. It is like an old gaming arcade with all the old games in their original format. Abandonia is a place where you can find great old games and have fun four hours and years. To protect our independence, we are dependent of our friends using the site. We run on donations averaging around 6 USD (5 Euro). If everyone reading this gave the price of a cup of coffee, our fundraiser would be made easier. If Abandonia is useful to you, take one minute to keep it online for another year. Please help us forget fundraising and get back to Abandonia.

When Abandonia was founded it was to collect and present all old games where the copyright protection had been abandoned, hence the term ’abandonware’ and the site name We are still doing our best to keep the site open and free and will appreciate your support to help it stay that way.

‐ Thank you from the Abandonia Team

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Sand Storm profile
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Sand Storm is, in a way, a very funny game. And not in a good way. I’ll try and explain why.
The game is set in the first gulf war, and the storyline is, to say the least, pretty slim. It comes down to this: You have control over missiles to destroy stuff that your bosses don’t like. And there’s three types of that:
1. Scud defensive
You’re in control of your patriot, and you have to protect the city around you, while planes and Scuds come down to destroy you. Launch your missiles in time and direct them to the hostile missiles. Just aim anywhere and fire, but time it so that your missile and the other one collide in a safe distance from the city or your launcher.
2. Jet defensive
Virtually the same as scud defensive, except for the ratio of jets to scuds. Jet defensive missions are a lot harder, so watch your patriot.
3. Tomahawk offensive
You guide your Tomahawk through enemy AA fire to reach ist ultimate goal: factories and raffineries used in the production of chemical weapons. The Iraquis have labelled them „Baby Food“ to protect them.

The controls of the game are pretty much as intuitive as it gets. They are explained before the mission, and you can’t do anything wrong, really. Sometimes the mouse doesn’t respond directly, but other than that, it goes smoothly.

Graphics are no real problem in the game due to ist simplicity, but they’re still nice for their time. The main screen and mission briefing screens are colorful (sort of), and the overall layout of the game is easy on the eyes.

As for gameplay, Sand Storm is not more than a bit of quick fun. Sadly, the game has practically no story and no replay value at all, but if you want to destroy some stuff in an oldskool-parachutes-way during lunch break, Sand Storm is your game. It’s fun for 5 minutes. 2 points for that.

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