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22-12-2010, 04:22 PM | #1 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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UNTITLED/SYND/C/SYND/Save might be what you are looking for.
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22-12-2010, 04:57 PM | #2 | ||
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22-12-2010, 09:25 PM | #3 | ||
Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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That's a perfect example why you should use dosbox as it was meant tto be used, to know from the C prompt, and not with a frontend.
The frontend mounts are unpredictable. As far as I can see in your first post the dosboxpath to your save folder could be: c:\synd\c\synd\save\ or: c:\c\synd\save\ or: c:\synd\save\ or even: c:\save\ It all depends how boxer mounts the virtual C, I have no idea about that. Things you must understand: Your dosbox path isn't UNTITLED/SYND/C/SYND/ but one level higher then the mount of your virtual C. Examples: if boxer uses mount c UNTITLED/SYND/ your dosbox path for the save folder is: c:\c\synd\save\ if boxer uses mount c UNTITLED/SYND/C/ your dosbox path for the save folder is: c:\synd\save\ etcetera etcetera. Try things out till you find the right one I would say, or learn to use dosbox without frontend.
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Not a member of The Victorious People's Shoutbox Liberation Army. Not a member of the GAG Guerrilla. Don't get A Grip! FOR RENT *Advertising space* Last edited by dosraider; 22-12-2010 at 10:11 PM. Reason: pfrtttttttttttttttttttttttt |
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14-09-2011, 03:44 PM | #4 | ||
Join Date: Sep 2011
Posts: 10
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hi guys just downladed this game had it for the amiga 1200 when i was like 5 and bought the syndicate pluse box ages ago and cant find it now anyway turns out i cant seem to save when i have the game in the d: drive
and it runs if i type mount d: d:syndicate d: cd syndicat main D:\syndicate\SYNDICAT is the directory i have put a SYND\SAVE in every file any ideas thanks |
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14-09-2011, 09:59 PM | #5 | ||
Join Date: Sep 2011
Posts: 10
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Oh and could some one do me a favour if possable print screen the main file so i can see what it looks like with you no worrys if it cant be done
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26-11-2011, 08:34 PM | #6 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,709
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This game is so much of a failure. It had so much potential, but it really ends up every level a bunch of enemy (= all the enemy on the map) with extremly low range (shotgun) but with extremly fast legs (V3 legs on the first mission???) running towards you.
The minimap is terrible too, as well as the tax/research options. I could figure out that 30% will make a country very happy, while 40% makes them rebelling. Actually if you ike the idea of this game, just go and play Abomination: The Nemesis Project, that's my opinion.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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03-12-2011, 11:51 AM | #7 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,709
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Is this a typical Bullfrog-game? It constantly crashes, not allows saves between missions, nowhere is described properly how the equipment works, and all missions are basically the same: survive the instantly arriving first wave and win, or be destroyed.
The AI-controll not also either. Fights are basiacally done by activating the "fighting mode", and then everything is made automatically. The vehicle-system sucks (especially that no armor the vehicles have), and I have objections against certain missions.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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03-12-2011, 02:07 PM | #8 | |||
Join Date: Oct 2007
Location: Tampere, Finland
Posts: 508
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Crashes? I have never seen Syndicate crash (DOS or DOSBox).
You can save between missions but not during a mission. Manual? IIRC, they all work the same way: highlight the weapon/equipment -> right click to use. Quote:
Quote:
Quote:
I think Syndicate is one of the best DOS games ever, and Syndicate Wars is even better. |
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03-12-2011, 07:45 PM | #9 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,709
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Quote:
The manual is misguiding, as it does not contain the information required to play (I've read it). And no, most implants work with activated IPA-levels, what can too be adjusted up and down... It is abolutely true that all missions is about surviving the first minute (= first wave of enemy). Ok, some of the later missions can afford more then one wave of enemy, but that's really it is. What is the "American Revolt" mission? Anyway, 1 mission from 50 is hardly enough to counter me on the question. Not to mention it is basically impossible to win fights afer the first half dozen quests because the enemy comes in groups and from more then one direction. The AI is simply zillion times better to handle the fights. Syndicate Wars is currently not avaiable. But if you liked Syndicate (what sucks in too many ways to stand out the trials of time), then give a try to Abomination: the nemesis project. That game succeeds in all fields where Syndicate was just an idea. Btw, if anyone can help me out with these quests: - in Kenya (the missions are not random, yes?) I should protect an agent who is white and has mind of his own. He starts to go to his destination, and at the immediate start many enemy comes, all equipped with timed bombs, so when I finish off the arriving mass, the agent supposed to be guarded always dies from the explosions. Any hint? - in South Africa I'm supposed to infiltrate a military camp. The outer part is guarded by 4 enemy, and separated by a door. As doors are only accessible by vehicles, I sit into the only vehicle in the area, what after a second blows up leaving me hopeless. Any hint? - in Peru the city is built on pillars. I'm supposed to enter a tunnel to assassinate a guy, but I can't seem to find the enterance to the tunnel. Any hint? - in Paraguay I'm supposed to persecute some drones. I can clear the area from enemy, but the drone is not persecuted. Any hint? - in New England all the enemy seems to have better AI, range, reaction - basically they seem to have level 4 upgrades or something. Wtf? - in Argentina another mindless agent is supposed to be carried over. He goes with his own mind, and all arriving enemy attacks HIM. Worst problem is, enemy comes from all direction. Any hint?
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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03-12-2011, 09:09 PM | #10 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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This is an oldschool game. You need to think like an oldschool player.
The best first hint: there is always at least two ways to do the mission. The head on approach (which is the simplest and work most of the time but is risky) and the covert approach (you do realize you can mind control any citizen you want to bring with you, right?). Most missions even have very obvious courses of action, like infiltrate the base covertly with a vehicle then get out in the base and blow everything up from the inside... Or find a dead end with great close weapons or very powerful weapons and torch every enemy coming your way past that corner you keep firing at. The AI will suddenly look very, very, very dumb to you instead of being a hundred times better than you. Also, this game is basically won by over-researching your opponents. If you bothered to watch the intro then you should already know what I am talking about. Research better weapons and better implants than your competitors, implement them... And suddenly it's so easy to win every mission it's almost not fun anymore. Simply don't forget to bring medkits for every soldiers and heal yourself as needed. I finished this game in about a week of sporadic play. That was when I was a teenager. I bet you'll be able to find your way around this game... As long as you stop thinking like a stupid average neo-gamer who expect everything to fall on your lap all the time. |
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