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Old 23-11-2006, 09:09 AM   #31
Treewyrm
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Why wait for it if it's already there? Making installers will take some time, I suppose we'll get things working stable already by the time that feature will be implemented into DOSBox stable version. Why should we specifically wait if we already know it's there. Besides, I'm not going to include DOSBox into installer, this has already been discussed and currently I'm working on installer integration with existing DOSBox.
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Old 23-11-2006, 09:13 AM   #32
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Couldn't you include into installer, something like download/check the latest version of DosBox on their servers?
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Old 23-11-2006, 09:34 AM   #33
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<div class='quotetop'>QUOTE(Tulac @ Nov 23 2006, 11:13 AM) [snapback]268371[/snapback]</div>
Quote:
Couldn't you include into installer, something like download/check the latest version of DosBox on their servers?
[/b]
This has been discussed as well, read the whole thread :bleh: But yes, it is being worked on
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Old 23-11-2006, 11:17 AM   #34
Tulac
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Oh I thought it was mentioned that it'll check if there is any DosBox version one the PC, not the latest version.
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Old 23-11-2006, 11:39 AM   #35
Treewyrm
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Right now it'll prompt you to locate DOSBox executable (if you choose DOSBox configuration in components page, so this whole DOSBox thingy is not obligatory), once found it'll remember last used path in registry so that next time you install another game packed with the same installer you'll only have to confirm last used location, or you can choose another DOSBox executable if you have multiple DOSBox installations on your system. Shortcuts will be created according to specified location. There are couple of bugs atm but I'm fixing them. Once this part is done I can see to implement version check and download functionality.

It also remembers last used parent install path (D:\Games\MyTitle, default is: C:\Program Files\Abandonia\MyTitle) and next time you'll install another game you'll have this path already selected (D:\Games\MyTitle2) in install path prompt. I think it'll be useful too for batch installing (silent mode is also supported).

I think official DOSBox Windows build installer also writes install path into registry (for uninstaller) and I would also like to mention it is based on NSIS too! I'll make so that it will be choosen by default when you run installer first time. Saves time heh...



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Old 23-11-2006, 12:19 PM   #36
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you could add somewhere in descryption why DOSbox is needed. something like:

"DOSBox is a programme that helps you run old DOS games in WIN XP."
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Old 23-11-2006, 12:21 PM   #37
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Indeed! "W00t is DOSBox and does it run Whee ExPee"... I'll add that too hehe...
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Old 23-11-2006, 01:05 PM   #38
Doc Angelo
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Phew... scripting the installer is not as easy as i thougt.

Treewyrm, could you email me your current version of the installer.nsi? Then i could see, where to insert D-Fend and what functions you already use. I should add the D-Fend section as include, i think.

You have PM.
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Old 25-11-2006, 03:31 PM   #39
Treewyrm
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Thought I should say a bit on a current status of development.

So far things are going smooth. I've finished integration with DOSBox. It works and works well, a few problems are left but mostly it's done. Now I'm working both on UI and version check/download functionality. Also cleaning up the mess in the code, making it readable and easier to modify. If anyone wants to test it feel free to PM me, I'll send installer + blackthorne (cd-rom signed edition, I use it as a test game, besides it's small and I don't need to waste time waiting to recompile installer script).
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Old 26-11-2006, 01:32 PM   #40
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I have a question about the screenshots, that can be displayed within D-Fend profiles. Right now, there is an option to download the screenshots from abandonia.com via http-requests. That will be up to 10 pics per game. So we have 30 requests for .gif, .jpg and .png. Is this ok for the server? Or is it better, to have the pics packed in the installer? Size of a screenshot package will be 50 - 150kB.
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