29-10-2017, 02:36 PM | #1 | ||
Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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Osprey's patches
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29-10-2017, 06:05 PM | #2 | ||
Join Date: Aug 2017
Posts: 12
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If you want to see everything that I've uploaded so far (including a very similar mouse helper utility for Dune II), visit the following page: https://community.pcgamingwiki.com/i...loads&mid=3342 Quote:
Last edited by Osprey850; 29-10-2017 at 06:51 PM. |
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29-10-2017, 07:07 PM | #3 | ||
Join Date: Jul 2017
Posts: 29
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Dune2, Jedi Knights, Strike Commander and Warcraft patches are amazing. Took em all. Your D2/WC patches in particular effectively make the vanilla mechanic obsolete, all while keeping-in with original spirit of the games. Remarkable |
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29-10-2017, 07:42 PM | #4 | ||
Join Date: Aug 2017
Posts: 12
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Last edited by Osprey850; 29-10-2017 at 07:52 PM. |
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29-10-2017, 08:29 PM | #5 | ||
Join Date: Jul 2017
Posts: 29
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In same boat as you, my red line are changes to AI. An unfortunate but necessary compromise in absence of original source code. Thanks for the plugs I'll defo take a look at both. When I did my D1+2 package I got neck deep side tracked by Super Dune II and its set of patches that all I wanted was to wrap it up ASAP. My glass would spill over had I discovered them right there and then
Your mouse helpers are a Godsend for us purist who only want minimalistic quality of life improvements. No substitute, defo not obsolete |
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30-10-2017, 11:49 AM | #6 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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Thanks Osprey, love to see this kind of stuff
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Life starts every day anew. Prospects not so good... |
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30-10-2017, 08:57 PM | #7 | ||
Join Date: Aug 2017
Posts: 12
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Apparently, a moderator split these replies from the Warcraft thread into their own thread here. I don't think that my "patches" are really deserving of a thread, but maybe he just wanted to clean up the Warcraft thread, since this discussion was getting off topic and he didn't want to just delete it. Anyways, I just wanted to clarify that.
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30-10-2017, 11:34 PM | #8 | ||
Join Date: Jul 2017
Posts: 29
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Minor issue with D2 mouse helper:
Selecting and middle clicking construction yard for repairs automatically starts production as well. May affect all production buildings but haven't tested. If you allow for two hopefully small feature requests: 1) To make spacebar emulate vanilla RBM screen centering without interfering with regular typing like savegame naming. It's used only to skip Intro/Briefing text and select Mentant topics. Would fit perfect in tandem with my custom e/s/d/f mapper for map scrolling. In any case feels like a good key choice because of proximity of all other command keys. 2) To make it compatible with Super Dune II. But if it requires more than it recognizing SUPER.EXE (mod executable) in addition to DUNE2.EXE then I wouldn't bother. Hoping it's just down to that little detail. It might work since the two are essentially the same game with different colors. Tried renaming the EXE myself but mod wouldn't start then, simply gotta be named SUPER. Patch proved extremely useful in my short test. Unit movements and slab building/placement... saves a lot of finger/wrist acrobatics |
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31-10-2017, 10:27 PM | #9 | |||
Join Date: Aug 2017
Posts: 12
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Ok, I've tested giving the spacebar that functionality and it works, but with the drawback that using it during briefing/mentat text dismisses two screens of text instead of one (since the right mouse button uses a left button click, and the left button dismisses text, as well). You can still use the left button to dismiss single screens of text at a time, just not ideally with the spacebar anymore. Another option that I've just tested is making the right mouse button center the screen, like it originally did. The drawback to that is that the screen centers on the destination that you send units to move to or attack. For example, if you send a soldier to attack an enemy harvester, the screen will center on that enemy harvester. Do either of those sound better than simply not having the screen centering functionality available at all? Quote:
Hmm... that's strange. It doesn't fully work with the original Super Dune II (not Super Dune II Classic, which is SUPER.EXE). Oh, I see. The original Super Dune II is based on Dune II v1.0 (not v1.07) and the mouse helper doesn't fully work in v1.0. Last edited by Osprey850; 31-10-2017 at 11:49 PM. |
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01-11-2017, 12:23 AM | #10 | ||
Join Date: Jul 2017
Posts: 29
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Oh nice, I'm pleasantly surprised you gave it so much detailed thought
After hearing the possible regressions I think it's best to leave everything as-is for now. For production buildings I'll simply press R. It's more than workable, no worries. Sorry for the Super Dune II confusion - my bad. I indeed use Classic v1.5g (fixes many ridiculous original mod bugs) with SUPER.EXE. It has been a while so I've forgotten. Downloaded it from this site of all places: http://www.abandonia.com/en/games/36/. Has nice readme inside with install instructions. This isn't part of proposed leave as-is, I'd still VERY much love MouseHelper with SD2 - Classic . But not at the expense of making you lose too much time on it. |
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