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Old 15-09-2009, 08:08 AM   #1
The Fifth Horseman
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Noticed that too. But the:
1. The game-time is generally not supposed to run at realtime speed, or it would take AGES to research the equipment and outfit your agents with it.
2. We can always pretend it factors in the time it takes for the agents to travel to and from the mission site.
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Old 15-09-2009, 01:21 PM   #2
ArchangelGabriel
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Oh the Ingame explanation isn't that vital for me. If a mission takes 2 days for just killing one simple punk, well, then it is just like that. But the problem is, that everything depends on time - especially my funds counter. I imagine a rather long session of about 30 minutes of play time during a mission coming back to the world map and my whole despotism came to an end just because all my cash is drained or people are responding negative and I can't do anything about that.
How slow is normal for the game?
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Old 17-09-2009, 01:54 PM   #3
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Quote:
Originally Posted by ArchangelGabriel View Post
But the problem is, that everything depends on time - especially my funds counter. I imagine a rather long session of about 30 minutes of play time during a mission coming back to the world map and my whole despotism came to an end just because all my cash is drained or people are responding negative and I can't do anything about that.
How slow is normal for the game?
You should have a positive cashflow, so either:
- increase taxes, especially in regions with easy missions (too high taxes may cause a revolt, forcing you to replay that mission)
- decrease your research spend

For the in-game speed, it's important to fine-tune it so that the game is well playable. The in-game hours don't really matter much, I remember most missions took easily 24 or more in-game hours.
                       
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Old 22-12-2010, 04:11 PM   #4
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Hi, I am having a version of the old 'not saving' problem - I'm running the game from dosbox on a mac. Syndicate works fine but its the American Revolt version that isn't saving.

I've seen people saying you need a folder called SYND/SAVE in your root folder regardless of where the game is, but had no luck with that.

The package I downloaded (which I placed in UNTITLED/SYND - 'UNTITLED' being the drive) has a directory called 'C', which contains 'SYND', which in turn contains 'main.exe' and all those.

so the path of 'SAVE' is UNTITLED/SYND/SAVE
the game is UNTITLED/SYND/C/SYND/main.exe

any ideas?
                       
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Old 22-12-2010, 06:08 PM   #5
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Quote:
Originally Posted by Unregistered12 View Post
Hi, I am having a version of the old 'not saving' problem - I'm running the game from dosbox on a mac. Syndicate works fine but its the American Revolt version that isn't saving.

I've seen people saying you need a folder called SYND/SAVE in your root folder regardless of where the game is, but had no luck with that.

The package I downloaded (which I placed in UNTITLED/SYND - 'UNTITLED' being the drive) has a directory called 'C', which contains 'SYND', which in turn contains 'main.exe' and all those.

so the path of 'SAVE' is UNTITLED/SYND/SAVE
the game is UNTITLED/SYND/C/SYND/main.exe

any ideas?
If you want an answer to solve your problem you should tell us how you mount your virtual C in dosbox.
Your exact mount line and inputs to launch the game would be helpful.
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Old 22-12-2010, 04:22 PM   #6
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UNTITLED/SYND/C/SYND/Save might be what you are looking for.
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Old 22-12-2010, 04:57 PM   #7
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Quote:
Originally Posted by DarthHelmet86 View Post
UNTITLED/SYND/C/SYND/Save might be what you are looking for.
Cheers, I tried that though, forgot to mention that
                       
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Old 22-12-2010, 09:25 PM   #8
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That's a perfect example why you should use dosbox as it was meant tto be used, to know from the C prompt, and not with a frontend.
The frontend mounts are unpredictable.
As far as I can see in your first post the dosboxpath to your save folder could be:
c:\synd\c\synd\save\
or:
c:\c\synd\save\
or:
c:\synd\save\
or even:
c:\save\
It all depends how boxer mounts the virtual C, I have no idea about that.

Things you must understand:
Your dosbox path isn't UNTITLED/SYND/C/SYND/ but one level higher then the mount of your virtual C.

Examples:
if boxer uses
mount c UNTITLED/SYND/
your dosbox path for the save folder is:
c:\c\synd\save\

if boxer uses
mount c UNTITLED/SYND/C/
your dosbox path for the save folder is:
c:\synd\save\

etcetera etcetera.
Try things out till you find the right one I would say, or learn to use dosbox without frontend.
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Last edited by dosraider; 22-12-2010 at 10:11 PM. Reason: pfrtttttttttttttttttttttttt
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Old 14-09-2011, 03:44 PM   #9
brianjn
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hi guys just downladed this game had it for the amiga 1200 when i was like 5 and bought the syndicate pluse box ages ago and cant find it now anyway turns out i cant seem to save when i have the game in the d: drive
and it runs if i type

mount d: d:syndicate
d:
cd syndicat
main

D:\syndicate\SYNDICAT is the directory

i have put a SYND\SAVE in every file any ideas thanks
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Old 14-09-2011, 09:59 PM   #10
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Oh and could some one do me a favour if possable print screen the main file so i can see what it looks like with you no worrys if it cant be done
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