24-08-2007, 12:12 AM | #1 | ||
Join Date: Aug 2007
Location: ,
Posts: 5
|
EDIT: It finally works after a nonstop messing around.
Not necessarily a troubleshooting on a game, but rather on the program to run the game. This is the best place where I find most revelant to create this topic. I have followed the instructions on the abandonia web page on how to get started using the DOSBox, but I cannot seem to get pass through with getting the program to recognize the C drive, after doing everything as instructed. The program kept on mounting the Z drive, instead of the C drive, though I have done everything required on the tutorial. Here is the current content within my dosbox configuration file. Code:
# This is the configurationfile for DOSBox 0.71. # Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution -- Scale the window to this size IF the output device supports hardware scaling. # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitiviy -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). #************ Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. # usescancodes -- Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=surface autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true [dosbox] # language -- Select another language file. # memsize -- Amount of memory dosbox has in megabytes. # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # captures -- Directory where things like wave,midi,screenshot get captured. language= machine=vga captures=capture memsize=16 [render] # frameskip -- How many frames dosbox skips before drawing one. # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler -- Scaler used to enlarge/enhance low resolution modes. #********** Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, #************************ 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, #************************ tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. #********** If forced is appended (like scaler=hq2x forced), the scaler will be used #********** even if the result might not be desired. frameskip=0 aspect=false scaler=normal2x [cpu] # core -- CPU Core used in emulation: normal,simple,dynamic,auto. #******** auto switches from normal to dynamic if appropriate. # cycles -- Amount of instructions dosbox tries to emulate each millisecond. #********** Setting this value too high results in sound dropouts and lags. #********** You can also let DOSBox guess the correct value by setting it to max. #********** The default setting (auto) switches to max if appropriate. # cycleup** -- Amount of cycles to increase/decrease with keycombo. # cycledown****Setting it lower than 100 will be a percentage. core=auto cycles=auto cycleup=500 cycledown=20 [mixer] # nosound -- Enable silent mode, sound is still emulated though. # rate -- Mixer sample rate, setting any devices higher than this will #******** probably lower their sound quality. # blocksize -- Mixer block size, larger blocks might help sound stuttering #**************but sound will also be more lagged. # prebuffer -- How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=2048 prebuffer=10 [midi] # mpu401******-- Type of MPU-401 to emulate: none, uart or intelligent. # device******-- Device that will receive the MIDI data from MPU-401. #****************This can be default,alsa,oss,win32,coreaudio,none. # config******-- Special configuration options for the device. In Windows put #****************the id of the device you want to use. See README for details. mpu401=intelligent device=default config= [sblaster] # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. # mixer -- Allow the soundblaster mixer to modify the dosbox mixer. # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. #************On auto the mode is determined by sblaster type. #************All OPL modes are 'Adlib', except for CMS. # oplrate -- Sample rate of OPL music emulation. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 mixer=true oplmode=auto oplrate=22050 [gus] # gus -- Enable the Gravis Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the #************Gravis Ultrasound. (Same IRQ's and DMA's are OK.) # gusrate -- Sample rate of Ultrasound emulation. # ultradir -- Path to Ultrasound directory.**In this directory #************ there should be a MIDI directory that contains #************ the patch files for GUS playback.**Patch sets used #************ with Timidity should work fine. gus=true gusrate=22050 gusbase=240 irq1=5 irq2=5 dma1=3 dma2=3 ultradir=C:\ULTRASND [speaker] # pcspeaker -- Enable PC-Speaker emulation. # pcrate -- Sample rate of the PC-Speaker sound generation. # tandy -- Enable Tandy Sound System emulation (off,on,auto). #**********For auto Tandysound emulation is present only if machine is set to tandy. # tandyrate -- Sample rate of the Tandy 3-Voice generation. # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true [joystick] # joysticktype -- Type of joystick to emulate: auto (default), none, #**************** 2axis (supports two joysticks), 4axis, #**************** fcs (Thrustmaster), ch (CH Flightstick). #**************** none disables joystick emulation. #**************** auto chooses emulation depending on real joystick(s). # timed -- enable timed intervals for axis. (false is old style behaviour). # autofire -- continuously fires as long as you keep the button pressed. # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap -- enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1-4 -- set type of device connected to com port. #**************Can be disabled, dummy, modem, nullmodem, directserial. #**************Additional parameters must be in the same line in the form of #**************parameter:value. Parameter for all types is irq. #**************for directserial: realport (required), rxdelay (optional). #**************for modem: listenport (optional). #**************for nullmodem: server, rxdelay, txdelay, telnet, usedtr, #**************************** transparent, port, inhsocket (all optional). #**************Example: serial1=modem listenport:5000 serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms -- Enable XMS support. # ems -- Enable EMS support. # umb -- Enable UMB support. # keyboardlayout -- Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=none [ipx] # ipx -- Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. mount C C:\DOS\CDrive mount D D:\ -t cdrom C: CLS Edit: I have already tried switching the drive by inputting "C:", but a message shown up telling that the drive does not exist. |
||
|
|
24-08-2007, 06:18 AM | #2 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
|
Obviously, you were trying to mount a nonexistent directory.
|
||
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Windows 98 / Troubleshooting | hairingtons | Troubleshooting | 3 | 17-03-2006 11:55 AM |
Troubleshooting | cormanjack | Troubleshooting | 1 | 07-10-2005 08:29 AM |
|
|
||
  |