03-05-2013, 04:44 PM | #11 | ||
Join Date: Apr 2013
Posts: 12
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Quote:
I try to go at least roughly by that FAQ kmonster gave me link to http://www.gamefaqs.com/pc/564807-wi...-vi/faqs/63361 There it says on party formation this: ======================== * at least 1 Bard (for the Lute) * as many other characters as possible Mages or Priests (for the enhanced mana regeneration capacity, the starting spells, and low initial stat point cost) * 4-5 female characters * at least 1 Elf and 1 Faerie (unique racial abilities). Add in at least 1 Mook if you plan to play a party all the way to Wizardry VIII. A suggested optimized initial party therefore goes along the lines of: Male Dwarf Priest Female Rawulf Priest Female Elf Priest or Mage Female Felpurr Mage Male Mook Mage Female Faerie Bard ================= But to make Elf Priest or mage as it is suggested here seems to be a pity to choose when I have chance to make samurai, monk or ninja. Maybe I don't quite understand the class change later in the game, I did that in W7 and found it to be good although I was afraid to do any change first. Maybe I am doing too much of this initial choosing given one can change the class later on, but then again maybe from some class it is easier to make changes to certain other classes later on, I don't quite understand this complicated gaming system. ------------------------------ It is unlikely I will play W8 (isn't that one 3D?) but I would at least try W7 even if I failed to play through W6 for some reason. From W7 I got hooked on those descriptions of places that are so peaceful and or suggestive of secrets and adventures that I would load it up just to relive some of those places. |
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