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11-02-2007, 02:05 PM | #1 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Indeed, cast any unit enchantments before entering the node.
Some non-magical units (non-ranged) do quite well against air elementals, try paladins or berserkers... Just make sure you send a lot of them in at once. Or some big green creatures, again preferably a few at the same time. I'm not sure but I think some of the firebreating red creatures also did well against air elementals.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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11-02-2007, 05:16 PM | #2 | ||
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Hehe, to send a firedrake (the firebreating red creature) against air elemental is like to send a modern high-tech tank against a squirrel - owned. Same about the sky drake, they both will squash 5 or more air elementals without much trouble.
The basilisk though isn't as good against them, not that strong although with few enchantments he'll do fine too. |
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12-02-2007, 04:54 PM | #3 | ||
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I found that out now too, after a looong time, but mostly because i conquered a lot of nodes lairs ets and finaly got node mastery retort and great drake spell :P
to rephrase my question: is there an easy way to defeat air elementals in the early game? even with node mastery and unit enhancement its usualy not a good idea, i think, or is it? |
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13-02-2007, 10:48 PM | #4 | ||
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<div class='quotetop'>QUOTE(Guest @ Feb 12 2007, 05:54 PM) [snapback]278958[/snapback]</div>
Quote:
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12-02-2007, 05:31 PM | #5 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Well, like I said, some non-magical units (non-ranged) do quite well against air elementals, e.g. paladins or berserkers... That's quite an easy way and it can be done relatively early in the game
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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13-02-2007, 05:13 AM | #6 | ||
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paladins, early?
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13-02-2007, 06:38 AM | #7 | ||
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Early enough, at least, after you have built everything in the main city and it's ensured to be well protected against rampaging monsters and eventually neutral units. That's when it's about time to go conquer few lairs and maybe a nearby node to help with mana.
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13-02-2007, 05:19 PM | #8 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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And early compared to great/sky drakes
And I said *relatively* early. Really early in the game you may want to stay away from nodes guarded by air elementals...
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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13-02-2007, 11:01 PM | #9 | ||
Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
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The spell also makes the unit immune against illusions, which is handy for fighting phantom warriors or phantom beasts (which are often in team with air elementals). Air elementals have weapon immunity though, so they're still little hard to hit with units without magical/mithril/adamantite weapons or Flame Blade cast upon them.
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15-02-2007, 05:57 PM | #10 | ||
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melee heroes with flame blade or eldritch weapons had to do it... Playing dark elf limits the number of strong melee you have
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