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Old 29-06-2010, 03:29 PM   #11
The Fifth Horseman
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Join Date: Oct 2004
Location: Opole, Poland
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Quote:
Originally Posted by twillight View Post
My question is, how the plane moves? It seems it flies through the shortest possible way... But why it even starts to fly? I keep going further slowly by my pointer, then at a certain point it execute flying (without double clicking).
It travels on the shortest route between the two points. You set the point by clicking once on any hex that is not on the edge of the display. There is no double-clicking in this game.
Quote:
Also when it is shot at, it seems to stop flying further most of the time, but can be pointed to fly forward in the same direction - just to be shot some more. I find this ridiculous.
Turn based game. The pause is supposed to represent the pilot reacting to enemy fire.
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Uhm, how exactly can I move the screen, independently from my units (like: not constantly clicking in aiming mode)? That'd be a BIG help.
Click on a hex on the border of the screen to move the display one hex in that direction. Click on the blue border to move the display one "screen" in that direction. Click on the mini-map to make the map view follow cursor movement until you click again.
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"Problem" is, the unfogged area was visible for several turns before re-fogged. Ah well, then just time is included, nevermind.
If at the end of the previous turn your mecha "saw" that area, it will remain uncovered at the beginning of the next one. Effects of scanning for enemy presence also carry over.
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Now there's my problem: for the first mission there doesn't seem to be a way to assign supporting aircraft (no pilot for that purpose). Still, the mission briefing promises my pilots will offer air-support (maybe the transport-units should do that?).
Only fighters specifically assigned to air support can do that.
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Oh well, I figured out dropping artillery (or some mechas) I can ask for air-support. (Still seems impossible what's in the mission briefing: 2 arriving troops, 1 arriving artillery, 2 wave of airsupport - would require 5 pilots!)
That is correct. The game only offers you options, not guarantees that you can use everything. In other words, you can either eat the cake or keep the cake but not do both at once.
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SOME MORE QUESTIONS: Ok, so I figured out the stats. +7 is the maximum if I'm not mistaken.
Correct. The AP limit is different, of course (I believe I mentioned this somewhere?)
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same with AP (just running around).
Found a better way. By freezing an offset in the memory, you can keep the AP at zero - effectively making the pilot earn 1 point of AP experience every turn with no input on your side.
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There are 3 attack skills. Is there any other way incrising them then firing the proper type of unit with the proper weapon? (Blind shooting is not possible.)
Not that I know of. However, all indirect fire weapons can, in fact, be fired blindly.
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Also how to incrise the defense skill? I'm all into defense skill.
No idea.
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And what about shielding? Activating shield lasts only for 1 turn, or for the rest of the mission?
Until the mecha moves. I think firing weapons also caused the shield to drop.
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(Sry for this many questions, I'm in the group of those who can not download the manual, must be my mistake - but I think this is all. The guide got unpacked fine though.)
HOTUD seems to also have a copy of the manual: http://hotud.org/component/content/a...strategy/21335
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