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05-05-2012, 02:34 PM | #1 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
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Daggerfall
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This game is nice. But if you do not mind the maps are ..let say..little confusing. And cave labyrinths make me very upset. For me Arena is better game in this saga. brave
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06-05-2012, 02:12 AM | #2 | ||
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06-05-2012, 08:10 PM | #3 | ||
Join Date: Mar 2006
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Most people think Daggerfall is better (even if it's understandable since Arena is older), although they think Arena is damn good too. I do, for example. But again I agree that dungeon maps in Daggerfall are impossible and they take quite some joy out of crawling. And Yoga isn't the only one who prefers Arena over Daggerfall, of course.
Do get Arena (from here, or it's free from ElderScrolls.com too).
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07-05-2012, 05:58 AM | #4 | ||
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http://www.youtube.com/watch?v=A2Ij76MxZ7A&feature=plcp Umm tavern music bad? Only if you don't use MIDI for music.
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07-05-2012, 01:51 PM | #5 | ||
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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Quote:
The first one is bit of awful, especially with the right soundcard settings, there's some horrible screeching. At least they got it right on Skyrim Anyway, my quick overall view of the series: While Arena is not a bad game, it really shows its age. There's all kinds of bland and overall its very generic. And repetitive. And while I think Daggerfall is my favorite part of the series, Morrowind is a fantastic game too, as are Oblivion and Skyrim (although I havent played those yet, I think the overall opinion of those is worth believing). While the world seems to get smaller and smaller, it gets more interesting and detailed. Arena and Daggerfall had lands as big as continents but its all filled with clones of cardboard citizen. Morrowind just gives you an island with 10 to something towns, but at least they all feel more fleshed out. Its random computer-generated world vs designers working with a level editor. Both techniques actually work well and give different kind of results (good and bad) and overall, its all playable if you give it a change. |
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11-05-2012, 05:39 PM | #6 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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Daggerfall has quite a few weird little things like a faction member/affiliate that says s/he knows nothing about that faction (I think same things may happen if you ask for directions, although it is kind of strange to ask a shopkeeper, for example, for the directions to the same shop you're in, but anyway), most of which probably come from too much content being dependent on randomization. This is noticeable with both NPC dialogues (I've observed some NPCs randomly react oddly, for example telling the player not to talk down to them when addressed in the "Polite" mode) and quests. In general, I'd say I have the impression of the game being somewhat half-baked in that a) it is very obvious that many more features were planned but some got cut or were never completed along the way and b) the game shows different styles and design attitudes that come from different periods during its development. The latter, for example, manifests itself in the lack of consistency in graphics and art: on one hand, there are hand-drawn sprites for most static characters, while monsters and moving NPCs/opponents are pre-rendered 3D models; on top of that, different character images of both types vary in sizes, resulting in a visible difference in detail, especially in close-up view. There are also some minor but very annoying graphical errors and glitches here and there, in characters' clothing, armour and other things.
Random dungeons are another matter. At first, they can be very confusing altogether, but very soon it becomes obvious that they are made of pre-set segments that are more or less easy to familiarized with. This fact, however, has both positive and negative sides: once you see a familiar part (even if wall textures are different), it's pretty easy to navigate, however the pre-set segments themselves are pieced together in a random pattern, so you may never know where you find yourself next. After some time, dungeons become familiar enough to feel repetitive, yet random and unpredictable enough to get annoying (especially on closely timed quests). This is not to say that Daggerfall isn't an enjoyable game. It is. But it could have probably been a lot better if the developers spent more time on polishing its mechanics. Overall, I find the review of the game by Theodor Lauppert pretty insightful: Quote:
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11-05-2012, 11:33 PM | #7 | ||
Join Date: Mar 2006
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Posts: 4,613
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That's because you failed your Etiquette skill check. It could be a logical reaction from someone whom you're addressing in an inappropriately pedantic tone for example. By speaking in a polite or blunt tone you can get a more favorable reaction (depending on whom you talk to), if you pass the skill check; but if you don't you get a more unfavorable reaction than if you had used a normal tone. Overall, pretty useless.
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