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Old 05-05-2012, 02:34 PM   #1
yoga
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Talking Daggerfall

Quote:
Originally Posted by MyVitalRemains View Post
I just save with different slots. One in the entrance and one for dungeon crawling.

This game is nice.
But if you do not mind the maps are ..let say..little confusing.
And cave labyrinths make me very upset.

For me Arena is better game in this saga.

brave
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Old 06-05-2012, 02:12 AM   #2
MyVitalRemains
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Quote:
Originally Posted by yoga View Post

This game is nice.
But if you do not mind the maps are ..let say..little confusing.
And cave labyrinths make me very upset.

For me Arena is better game in this saga.

brave
I should get Arena.
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Old 06-05-2012, 08:10 PM   #3
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Most people think Daggerfall is better (even if it's understandable since Arena is older), although they think Arena is damn good too. I do, for example. But again I agree that dungeon maps in Daggerfall are impossible and they take quite some joy out of crawling. And Yoga isn't the only one who prefers Arena over Daggerfall, of course.

Do get Arena (from here, or it's free from ElderScrolls.com too).
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Old 07-05-2012, 05:58 AM   #4
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http://www.youtube.com/watch?v=A2Ij76MxZ7A&feature=plcp Umm tavern music bad? Only if you don't use MIDI for music.
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Old 07-05-2012, 01:51 PM   #5
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Quote:
Originally Posted by hunvagy View Post
http://www.youtube.com/watch?v=A2Ij76MxZ7A&feature=plcp Umm tavern music bad? Only if you don't use MIDI for music.
Great. You found the one I was looking for. I think there was a third one too.

The first one is bit of awful, especially with the right soundcard settings, there's some horrible screeching.

At least they got it right on Skyrim



Anyway, my quick overall view of the series: While Arena is not a bad game, it really shows its age. There's all kinds of bland and overall its very generic. And repetitive.

And while I think Daggerfall is my favorite part of the series, Morrowind is a fantastic game too, as are Oblivion and Skyrim (although I havent played those yet, I think the overall opinion of those is worth believing). While the world seems to get smaller and smaller, it gets more interesting and detailed. Arena and Daggerfall had lands as big as continents but its all filled with clones of cardboard citizen. Morrowind just gives you an island with 10 to something towns, but at least they all feel more fleshed out. Its random computer-generated world vs designers working with a level editor. Both techniques actually work well and give different kind of results (good and bad) and overall, its all playable if you give it a change.
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Old 11-05-2012, 05:39 PM   #6
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Daggerfall has quite a few weird little things like a faction member/affiliate that says s/he knows nothing about that faction (I think same things may happen if you ask for directions, although it is kind of strange to ask a shopkeeper, for example, for the directions to the same shop you're in, but anyway), most of which probably come from too much content being dependent on randomization. This is noticeable with both NPC dialogues (I've observed some NPCs randomly react oddly, for example telling the player not to talk down to them when addressed in the "Polite" mode) and quests. In general, I'd say I have the impression of the game being somewhat half-baked in that a) it is very obvious that many more features were planned but some got cut or were never completed along the way and b) the game shows different styles and design attitudes that come from different periods during its development. The latter, for example, manifests itself in the lack of consistency in graphics and art: on one hand, there are hand-drawn sprites for most static characters, while monsters and moving NPCs/opponents are pre-rendered 3D models; on top of that, different character images of both types vary in sizes, resulting in a visible difference in detail, especially in close-up view. There are also some minor but very annoying graphical errors and glitches here and there, in characters' clothing, armour and other things.

Random dungeons are another matter. At first, they can be very confusing altogether, but very soon it becomes obvious that they are made of pre-set segments that are more or less easy to familiarized with. This fact, however, has both positive and negative sides: once you see a familiar part (even if wall textures are different), it's pretty easy to navigate, however the pre-set segments themselves are pieced together in a random pattern, so you may never know where you find yourself next. After some time, dungeons become familiar enough to feel repetitive, yet random and unpredictable enough to get annoying (especially on closely timed quests).

This is not to say that Daggerfall isn't an enjoyable game. It is. But it could have probably been a lot better if the developers spent more time on polishing its mechanics. Overall, I find the review of the game by Theodor Lauppert pretty insightful:
Quote:
I have made the experience that the games I love most are all what I call "if only" games. Sure, they are good, enjoyable, but they could be so much better if only…

Not only is Daggerfall no exception, it is actually the best example. Technically, it is not even a good game. This huge world not only lacks variance, it is illogical, inconsistent, and everywhere the game mechanics that should be hidden are plain to see.

An important aspect of gameplay are the randomly generated quests you can get from guilds, merchants, and nobles. They get repetitive quick, and the few that are actually interesting sub-stories are often buggy beyond playability. Dungeons quite obviously never served any purpose but being dungeons in a role-playing game. Travelling overland you only have the choice between walking/riding right through the countryside, which is beautiful but difficult because there are no roads and you will probably miss your destination, or "fast travel," which deprives you of any random encounters and completely takes away any feeling of distance. You can climb over city walls right in front of the guards, but resting in town is regarded as a serious crime. The houses you can buy are practically useless—all you can do in them is rest and drop stuff on the floor,—and the ship, though useful, does not behave even remotely like a ship and is, unless you set your own rules, mainly an official cheat.

But despite it all, the game can keep you playing for hours, days, months. Why? I guess it is simply this fascination of living in a virtual world. It is the basic concept that, even if not executed well, makes this game unique and well worth playing.
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Old 11-05-2012, 11:33 PM   #7
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Quote:
Originally Posted by MrFlibble View Post
I've observed some NPCs randomly react oddly, for example telling the player not to talk down to them when addressed in the "Polite" mode
That's because you failed your Etiquette skill check. It could be a logical reaction from someone whom you're addressing in an inappropriately pedantic tone for example. By speaking in a polite or blunt tone you can get a more favorable reaction (depending on whom you talk to), if you pass the skill check; but if you don't you get a more unfavorable reaction than if you had used a normal tone. Overall, pretty useless.
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