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Old 14-02-2005, 06:56 AM   #1
DrGamut
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ACK! I'm having a big issue in X-Com 1.

Can anyone help me?

The first time I played, I did terrible, scored negative monthly ratings every time, and eventually lost the USA to the aliens.

Second time around, complete opposite, 1000+ monthly ratings every month, taking down every sighted UFO and/or defeating their forces at land.

April 1999 comes around...suddenly the USA is buzzing with UFOs. I take down 2 larges and various smalls, but allow two very larges to conduct their business in Canada and USA untouched, big mistake. An infiltration mission succeeds and I lose USA. So I reload my save and redo April, this time I take out both battleships as soon as I can (after they land on the USA), and a large abductor as well. Another large ship manages to slip away before I can get it. This is on the 14th. So I fast forward to the end of the month to see what happens, skipping through completed research notifications and spottings of small craft (no terrorism site comes up, though it does if I don't fast forward). At the end of the month...

USA STILL GOES TO THE ALIENS.

What the hell is up? If I play too poorly I lose them? If I play too well I lose them? This wouldn't be such an issue if my base wasn't /IN/ USA.

...what do I do? =(
                       
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Old 14-02-2005, 07:30 AM   #2
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Quote:
...what do I do? =(
Asking in the right game thread might be wise...
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Old 14-02-2005, 07:46 AM   #3
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I don't see a thread for the original X-Com, I figured this game was close enough to make the question appropriate. I also assume many of the players of this game played the original, as well.

If you can point me to the thread for the original game I'd be pleased to post there.
                       
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Old 14-02-2005, 07:48 AM   #4
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Doh, I found it, nevermind. :bye:
                       
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Old 14-02-2005, 03:15 PM   #5
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I have to say that whilst this game is good, the original is about twice as good.

I think that the most annoying element was that they changed all of the names of all the useful earth weapons, to be more 'futuristic' and I had to learn everything again!

And Dye grenades still knocked the aliens out!

Another problem was that, like the first game, to start with, you have such a horrible layout for your base that it is nearly impossible to defend and early on in the game it's quite hard to get enough money to build another.

So whilst the game may be championed by some for adding a new place to fight, it is basically a worse version of the original, but also with an annoying research bug.
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Old 15-02-2005, 02:46 PM   #6
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I'm using dosBOX 0.63. Has been working flawlessly.

The alien name you all refer to is Deep One.

The best weapon against the Lobstermen are "Vibro Blades" and "Thermic Lances"
Why ? Because they require very little time units to be used and can penetrate
their tough exo-skeleton ;-)
Since they require few time units to be effectively used, you can spend more
units walking around.

As far as Apocalipse goes, I'll say that the radical change in the alien life forms
took off good part of my empathy for this game. Come on, can anyone accept
the fact those giant green slugs have any remants of intelligence or the others
can build all that weaponry ? Not to mention the final alien... it's simply pathetic.

But I really like the aerial battle against those ufos over the city

Still cannot set aside any of these games... once in a while I catch myself playing
Enemy Unknown and TFTD :-)
                       
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Old 17-02-2005, 11:21 PM   #7
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i don't know if it's a version thing, (i got the UK Powerplus version of this game if i remember),

i never had any problem with a research bug, but i did have....

synapse (or whatever) site missions were impossible to complete sometimes, because of a bug that ment the last alien was hidden behind a wall off the map, and even if i destroyed the 'synonim device' (or whatever) the mission didn't end, and if i evacuated after destroying it the game wouldn't recognize that i had completed the mission and it would come up as failed .. all that time wasted... and then facing the over numerous and extremely boring cruise ship missions, etc

one thing i did think was an improvement, was the layout of the 'ufos', the way they had gantries and stuff to shoot you from above as u entered the alien ships, i thought that was clever design
                       
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Old 18-02-2005, 02:09 PM   #8
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I wanna ask you sth. the thing is I can't run it with the bootdisk I mean it's givig some soundblaster errors and we are clicking on the terror.com aren't we ?
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Old 18-02-2005, 07:19 PM   #9
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There is a research bug in TFTD. If you do your research in the wrong order you might not have access to some research in the tree, and some of them are essential.

Here is the fix, but if you use it without the bug then I do consider this a cheat. So should you.
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Old 23-02-2005, 11:37 AM   #10
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The one I especially hate is when you research a Tasloth Commander (I think they're called that) and it stops you getting the research to the Leviathon, which is necesssary to complete the game.

That is possibly the most annoying thing ever, especially if you only keep one campaign save!
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