Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 15-06-2005, 12:11 AM   #81
Guest
Guest
Default

Okay, this is the last time, I swear. Sincere apologies for the clutter.

Another little quirk: In DOSbox, when I changed the directory to ORION (the folder I extracted to) and used the DIR command, it listed nothing. Yet I typed in "install" and it still worked.

If anyone can help, I greatly appreciate it.
                       
Reply With Quote
Old 15-06-2005, 05:43 PM   #82
Guest
Guest
Default

Just wanted to add a bit of an anecdote...

(Apparently. all I had to do to get ORION working was rename a folder in my C: drive labeled "program")

I started out as Psilons, on a huge map, medium difficulty, with 4 computer opponents. I focused only on technology and expanding, and soon had 20-30 colonies, and medium relations with all other opponents. Then, all of the sudden, one of my border planets were invaded, and lost to the humans. Every race then declared war on me. Since I had no fleet whatsoever, I panicked and considered restarting the game, kicking myself for not investing in some sort of defense. I decided to give it a shot, as a challenge, and immediately started production on a fleet of tiny flying guns.

My technology was moderately advanced, or so I thought; I had developed tachyon beams, (Insert engine type here that allows 9 parsecs per turn), stargates, etc etc. I decided to see how competent my competition was, and produced a couple spies (~4 for each race) and apprehensively opened the status report to find that my enemies:
...
...
...
...were still using retro engines and lasers.
I begin cracking up; I laughed for a good five minutes. I sent a fleet of 40 TINY ships, and was able to defeat over 100 medium-sized ships, I think 18 huge ships, and able to bring a swarm of 1800 tiny ships to a swarm of 300 tiny ships before my 40 were destroyed.

Moral of the story? Never give up, even when the odds are so insanely stacked in your favor you can't help but giggle occasionally.
                       
Reply With Quote
Old 19-06-2005, 09:58 AM   #83
bahman
Abandonia nerd

 
Join Date: Apr 2005
Location: ,
Posts: 79
Default


All you need to play the game is just to unzip the file in a subdirectory and then run dosbox (latest version) then mount for the right directory and finally change the directory and run the program. If you like a specific sound setting then you should run install. If your XP is professinal then you don't even need the dosbox. I faced with the other problem you mentioned (no file appear after command dir). You have to restart dosbox in this case.
bahman is offline                         Send a private message to bahman
Reply With Quote
Old 19-06-2005, 10:13 AM   #84
bahman
Abandonia nerd

 
Join Date: Apr 2005
Location: ,
Posts: 79
Default

Quote:
Originally posted by Guest@Jun 15 2005, 05:43 PM
Just wanted to add a bit of an anecdote...

(Apparently. all I had to do to get ORION working was rename a folder in my C: drive labeled "program")

I started out as Psilons, on a huge map, medium difficulty, with 4 computer opponents. I focused only on technology and expanding, and soon had 20-30 colonies, and medium relations with all other opponents. Then, all of the sudden, one of my border planets were invaded, and lost to the humans. Every race then declared war on me. Since I had no fleet whatsoever, I panicked and considered restarting the game, kicking myself for not investing in some sort of defense. I decided to give it a shot, as a challenge, and immediately started production on a fleet of tiny flying guns.

My technology was moderately advanced, or so I thought; I had developed tachyon beams, (Insert engine type here that allows 9 parsecs per turn), stargates, etc etc. I decided to see how competent my competition was, and produced a couple spies (~4 for each race) and apprehensively opened the status report to find that my enemies:
...
...
...
...were still using retro engines and lasers.
I begin cracking up; I laughed for a good five minutes. I sent a fleet of 40 TINY ships, and was able to defeat over 100 medium-sized ships, I think 18 huge ships, and able to bring a swarm of 1800 tiny ships to a swarm of 300 tiny ships before my 40 were destroyed.

Moral of the story? Never give up, even when the odds are so insanely stacked in your favor you can't help but giggle occasionally.
The best weapon for small and meduim ships is missile, and beam for large and huge. The reason is simple, small and meduim ships die even with one shoot, so you have to produce the most part of damage before enemy's ships can touch you. For large ship you can in fact use a lots of shield, ecm, many types of missile defence and repairing things, so your ships can stand on front line for a while and produce enough damage.
bahman is offline                         Send a private message to bahman
Reply With Quote
Old 02-07-2005, 08:07 PM   #85
Guest_siron
Guest
Default

moo1 was a good game.....played it very often....

but moo2 is even better.

1. the battle was improved there.

2. MULTIPLAYER!!!

There are still many many players who play moo2 online.
http://masteroforion2.blogspot.com/2004_02...792119255475969

                       
Reply With Quote
Old 03-07-2005, 03:28 PM   #86
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

The complete turnoff of MoO2 was the Antarian attacks. I really prefer MoO because of that.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Old 03-07-2005, 03:51 PM   #87
Guest
Guest
Default

Well.....there is also the option to play moo2 without antarans.
                       
Reply With Quote
Old 09-07-2005, 07:10 PM   #88
laiocfar
NOD Commander
 
laiocfar's Avatar

 
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
Default

When it say "impossible", it´s really impossible. Too much ships!!!
__________________
2nd placed of 1st Ufo2000 Tournament!
laiocfar is offline                         Send a private message to laiocfar
Reply With Quote
Old 06-08-2005, 10:48 AM   #89
Sharp
Game freak

 
Join Date: Mar 2005
Location: ,
Posts: 149
Send a message via ICQ to Sharp
Default

Quote:
Originally posted by Guest@Jun 15 2005, 05:43 PM
Just wanted to add a bit of an anecdote...

(Apparently. all I had to do to get ORION working was rename a folder in my C: drive labeled "program")

I started out as Psilons, on a huge map, medium difficulty, with 4 computer opponents. I focused only on technology and expanding, and soon had 20-30 colonies, and medium relations with all other opponents. Then, all of the sudden, one of my border planets were invaded, and lost to the humans. Every race then declared war on me. Since I had no fleet whatsoever, I panicked and considered restarting the game, kicking myself for not investing in some sort of defense. I decided to give it a shot, as a challenge, and immediately started production on a fleet of tiny flying guns.

My technology was moderately advanced, or so I thought; I had developed tachyon beams, (Insert engine type here that allows 9 parsecs per turn), stargates, etc etc. I decided to see how competent my competition was, and produced a couple spies (~4 for each race) and apprehensively opened the status report to find that my enemies:
...
...
...
...were still using retro engines and lasers.
I begin cracking up; I laughed for a good five minutes. I sent a fleet of 40 TINY ships, and was able to defeat over 100 medium-sized ships, I think 18 huge ships, and able to bring a swarm of 1800 tiny ships to a swarm of 300 tiny ships before my 40 were destroyed.

Moral of the story? Never give up, even when the odds are so insanely stacked in your favor you can't help but giggle occasionally.
The best defensive tactic when youve got advanced technology, its simply have at least one missile base on your planets (preferably the borderones first)

When you have advanced, you kill the big ships really really fast with the missile base, and the small ships dont even damage you. Obviously more missile bases the better.

And impossible is not impossible when you use the Sakkras, they breed so damned fast that thier impossible to kill. Screw building fleets of warships as well (although the more people, the better industry you get and more research so you should get some good stuff) just invade other colonies with the transports, good thing to research good personal armour/weps.

__________________


« † DxRxIx † »
Sharp is offline                         Send a private message to Sharp
Reply With Quote
Old 07-08-2005, 07:59 AM   #90
Charmed
Forum hobbit

 
Join Date: Mar 2005
Location: ,
Posts: 47
Default

Well I have enjoyed playing Moo, seeing as I have only recently discovered what a great little gem this game is.

Ironicly, even after all these years, I end up spending most of my time playing a game that has inferior, sound, graphics and controls to most modern games, but is just overall a lot more fun.

I haven't played all that long, so I still have a lot to learn.

My favourite species has to be the Darloks. Being bad is so good. Is there anything better than letting all the other races do the hard work and spending while you just build up missile bases and then steal all their technologies? One problem of course with the Darloks is, when you make an alliance, some other race frames you and of course being a Darlok means the automatically think it's you, even when it wasn't.

Second favourite species is the Psilons - all the fast technology researching gives you a great lead.

I still have a few races to play with, but some do not suit my style of play.

My general strategy at the start of the game and this goes for almost every race, is to research propulsion technologies until I get ion drives and then to colonize every half-decent planet around me that I can. Any trashy planets with 20 max population or low minerals and such I leave alone. I usually end up with around 5 or 6 planets and by then the computer opponents are already venturing near me. After that I focus on building up missile bases to prevent any attacks on my planets (around 50 or so for each planet) This strategy seems to work well for Darloks (who can then steal other technologies) or Psiolons (who are the fastest researchers). I then end up having a technology lead and I go about inciting revolt on planets and then taking over those planets.

Of course things don't always go to plan and in particular with playing the darloks, I tend to get ganged upon.

I can't remember which ships I built, I am still trying to figure out what the different weapons and such do and which are useful or not, but I managed to build really fast large ships and I had weapons that half shields ability or something like that anyway, and I managed with a group of about 70 about of these to kill the Ship that guards Orion in 1 or 2 hits - Is that a bug perhaps, usually I find killing that ship a problem?

The person who posted about alliances is right. Whenever I make an alliance I get dragged into wars and what's up with opponents not wanting to sign non-aggression pacts and then afterwards begging for peace after you leave them with only one planet even though you asked them 5 times to sign a non-aggression pact.

No one seems to want peace.
Charmed is offline                         Send a private message to Charmed
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Master Of Orion Fathamburger Troubleshooting 6 07-07-2009 08:11 PM
Master Of Orion Help Please! JasonC Troubleshooting 7 04-12-2006 07:12 AM
Master Of Orion evilded Gaming Zone 23 19-11-2004 12:37 AM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 04:45 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.