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Old 19-08-2012, 08:48 AM   #71
yoga
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Dear twillight, my sincere Congratulations!!


Bravo, bravo!!


Wow!
What a mission, mama mia.
Prioria.
Have to complete 3 batteries.
I was careless thinking I will collect ammunitions from dead enemies. No.
My enemies were just cockroaches, weak but too much.
During the mission my ammunitions were near to minimal level.
But the worst was ahead.
When I collected the required 3 batteries and happy decided to left the underground … nice surprise..
3 outside ready turrets immediately shot down all my group.
Ah....
Practically my resources tend to zero.
With last efforts I fully healed my team and after desperate attempts pair after pair we left this dangerous place.
Note: Do not try to eliminate the turrets. Just lurk around. You will meet 5 active turrets inside the centre. Some more are non active. And 3 waiting at the surface. Beware!!
And buy more ammunition.
One good news. At last my healer Stitch fully healed the cripple arm of Farsight.
So I get rid to Stein and again recruit my favorite Farsight.
Now both ladies Rebecca and Farsight will provide fire from long distance and Peter, Stitch, Jax and Mandy will be the main commandos.
Hmm.. AK47 use too much patrons.
I will try to obtain nice energy weapons.
How to know if some weapon is fully loaded or not?
In FO I was able even to discharge the weapon.


Rocks? For what?
Maybe the brave twillight will used them when restart the game as Unarmed ghoul?


Vehicle Hummer? My vehicle in FO was nice storage room.
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Old 19-08-2012, 11:17 AM   #72
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Heh, no 4th battery for yoga, who forgot to disable the outer turrets the same way he turned them on!

The weapons are automatically emptied when they are in your backpack. When held in hand their ammo is shown with green lights on the equipment slot if has any.

Rocks are (the lamest, but reusable) throwing weapons, and can be sold too.
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Old 19-08-2012, 12:22 PM   #73
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Quote:
Originally Posted by twillight View Post
Heh, no 4th battery for yoga, who forgot to disable the outer turrets the same way he turned them on!

The weapons are automatically emptied when they are in your backpack. When held in hand their ammo is shown with green lights on the equipment slot if has any.

Rocks are (the lamest, but reusable) throwing weapons, and can be sold too.
Ha,
4-th battery?
Are You going crazy, barat?
No such..

You trick me, man.
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Old 19-08-2012, 01:05 PM   #74
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Ha,
4-th battery?
Are You going crazy, barat?
No such..

You trick me, man.
No trick. If no villager dies, the local elder gives you a fourth what means exp and promotion.
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Old 19-08-2012, 04:19 PM   #75
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No trick. If no villager dies, the local elder gives you a fourth what means exp and promotion.

But this is impossible, dear twillight?
Yes, yes ,maybe ..
I have to ignore that switch, this way 3 turrets at surface will be inactive and no dead villager?

But then my mission down will be harder.
Sry, i am novice and these extra nuances are unknown for me.

BTW, the vehicle stays somewhere in the desert and does not operate. Why?

Mission Quinsy town.

The lady mayor is freed.
Now same action for her daughter. What is the meaning of this switch at the roof in the room with siren and some rotating device i deactivated, please?

How do You feel after dead of bad Frank number 2?

Proud? Tired? or both?
Drink a cup of coffee or beer.
I will pay the bill.
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Old 19-08-2012, 06:45 PM   #76
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@yoga

The trick at the mission with the batteries is to only switch the switch for a short period of time. Run in, hide behind some barricade, switch back the switch, wait a little, repeat until you soldier reaches out.

About vehicles: they don't enter with you into missions, BUT when you leave the mission after completion, they'll be at you again.

The switch at the rotating siren is used to turn off that rotating siren to sound individual alarms all over the town. Sadly the rotating animation do not stop, but when you successfully disable it, you gain some exp to sign you did it right.
Basically it means if you turn it off, and at a location alarm is sound, only at the location where the alarm was sound will be the hostages in imediate danger, not at all location all over the map.


Thx for the drink, I actually finished the first mission with my deathclaw, and roamed around for some Special Encounter and level. I tried the Brahmin Armor, but it can not be worn by deathclaws
So to not make all the time wasted I went for the Brahmin Poker, because I could not steal the Elixir of Life, so I had to buy it.
To my experience I can fight at the same time 3 creatures from animals and humanoids (if no shotgun/AK47), or up to 5 wasps, or a baby deathclaw, but it is boring.
Interestingly I got a crippled right arm, but as that ment nothing to me I went away. Strangely it got healed after a day or two without medical help!
I get a lot of critical effects (cripled limbs), but what gives advantage is the knockdown effect where the enemy looses AP.
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Old 20-08-2012, 06:03 AM   #77
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Dear twillight,

i think YOU are masochist at all.

In this lazy world You choose the worst team or protagonist to assure us that no impossible heroes.
Yes, true, but this costs a lot of time and efforts. Why?

...Where is this fuc.ed daughter of mayor? I do not want to investigate the whole big town..
Rats!!

OFF
You know the Prince has only 60 minutes to save his lovely Princess from Jaffair dungeon. Brave did it for 41 minutes. You?

Pls, take back your words Pagan 8 is a crap.

.Still i am unable to buy rocket launchers. Peter is lvl 7.
Quincy town.
Repair?? How to?

I think FT is better FO1&2
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Old 20-08-2012, 07:02 AM   #78
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Quote:
Originally Posted by yoga View Post
Dear twillight,

i think YOU are masochist at all.

In this lazy world You choose the worst team or protagonist to assure us that no impossible heroes.
Yes, true, but this costs a lot of time and efforts. Why?

...Where is this fuc.ed daughter of mayor? I do not want to investigate the whole big town..
Rats!!

OFF
You know the Prince has only 60 minutes to save his lovely Princess from Jaffair dungeon. Brave did it for 41 minutes. You?

Pls, take back your words Pagan 8 is a crap.

.Still i am unable to buy rocket launchers. Peter is lvl 7.
Quincy town.
Repair?? How to?

I think FT is better FO1&2
Yes, I'm sometimes like masochist. Wish I had something better to do.
Btw, I'm not thinking unarmed will be useful through the whole of FT, but the rest of the team will be able to pull it through.

The location of the mayor's daughter is signed on the PipBoy's map, AND told by the mayor (conversation is recorded in the PipBoy). But she is in the central building of the town, the workplaye of the mayor(ess), the City Hall. Try that.
Btw, on the upper left corner of the map is a metal armor mark II for you.

Rocket Launchers will come way later. If you really want one go the the left portion of the map and try to find random encounters with supermutants.

PS: Never said Ultima 8 is crap. I said the inventory-system scared me away from it. If that'd be redrawn it'd be an excelent game.
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Old 20-08-2012, 04:26 PM   #79
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I did mission Quincy.

But, strange, the mission was ended after rescuing that famous girl. I remember her mam told me to rescue some 2 electricians in generator station. And to save some local hero.
Why so?
Keine annung.

Passed are:
1. Brahmin wood
2. Freeport
3. Rock falls
4. Macomb
5. Preoria
6. Quincy

Now I will do mission Mardin.

Its great idea to have Deathclaws to my side. They are very strong creatures.
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Old 20-08-2012, 06:15 PM   #80
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Yes, there are two sidemissions mentioned by the mayor of that town, AND two sidemission what are not mentioned.
All sidemission provides you karma, promotion in BoS, exp, and in case of the ghoutown's rescue mission more recruits (ghouls).

Deathclaw recruits are TERRIBLE, as they can only do unarmed combat or use throwing weapons. They also can not use ANY armor (including Brahmin Armor).
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