27-09-2009, 04:49 AM | #71 | ||
Join Date: May 2008
Location: Waterside, South Africa
Posts: 3,138
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Not that I know of, sorry. Try www.mobygames.com and see what they say. As a kid I hated this game for the simple reason that, at a certain point, Mananann (wasn't that the name of some Celtic god of destruction?) would come back and turn you into powder. We couldn't get any further than that, and I despise Roberta Williams to this day. And I always use walkthroughs now, simply because I don't have enough time to try figure out a game designed primarily to sell hintbooks. :Grr:
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27-09-2009, 07:23 AM | #72 | ||
Join Date: Dec 2008
Location: Cleveland, United States
Posts: 254
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There's a VGA fan remake. I loved this game as a kid. The dying and trying to figure out what to do was part of the fun and challenge. It's what made these games take weeks or months to win when you could beat them in just a few hours if you knew what to do. And when you finally figured out what to do and advanced a little further, it was very satisfying, especially when you got to see a new screen. I rarely used a hint book. I won this game without one. I remember I was stuck in Police Quest forever and finally had to call the hint line to figure out how to get rid of Sweet Cheeks. King's Quest IV was a lot worse. Finding the bridle was probably impossible without a hint. I remember a friend told me where it was and I still couldn't find it. I don't remember if I had to look up a hint or not.
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27-09-2009, 11:31 AM | #73 | ||
Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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28-09-2009, 07:50 PM | #74 | ||
Join Date: May 2009
Location: Beograd, Serbia and Montenegro
Posts: 88
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Quote:
Also, are all King's Quests (never played any but the first) identical in style, or there is difference? |
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28-09-2009, 10:57 PM | #75 | ||
Join Date: Dec 2008
Location: Cleveland, United States
Posts: 254
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Isn't as complete? It's the exact same as the original except it uses interface and graphics reminiscent of the VGA games.
All of the games share characters and locations and have overaching plots. King's Quest 1 is pretty simple compared to the sequels. I think each game became more interesting and creative and refined with each new game. King's Quest 1-3 are similar graphically, although I think the story gets better with each one. I think King's Quest 3 has the best story of the early games and is the best game overall. I liked how it's a departure from the other games, but still ties into them. King's Quest 4 was a minor technical leap over the first 3. King's Quest 5 was a huge technical leap since it's the first game in the series to use VGA graphics and the new icon interface instead of a text parser. King's Quest 6 is probably the best game in the series. King's Quest 7 was too simple and girly for me. I wanted to blow my brains out playing it. It's more like an interactive Disney cartoon aimed at young children, especially girls. King's Quest 8 was a huge departure for the series. It's in a completely 3D world and heavily focused on combat, which would be all well and good but I think the graphics are ugly and the gameplay is boring, and it's incredibly buggy and hard to get working on current systems. Where I think the old original games look excellent despite their simple graphics, I think King's Quest 8 looks ugly with its low polygon models, flat textures, and low draw distance. It's best to play the games in order because there is a continuous story between each one. You won't miss much playing them out of order, but I think it helps to appreciate the games more. |
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04-10-2009, 01:51 PM | #76 | ||
Join Date: May 2009
Location: Beograd, Serbia and Montenegro
Posts: 88
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Quote:
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12-11-2009, 03:18 PM | #77 | ||
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Adventure game
Do the later King's Quests seem more like classical adventure games than the first (I like games with dialogue, especially dialogue options, etc...).
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12-11-2009, 03:28 PM | #78 | ||
Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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From King's Quest 5 and upwards they no longer use the text parser so they have dialogue options/dialogue trees
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I have vestigial adventure elements |
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28-05-2010, 08:03 AM | #79 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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I played this game so much as a kid, I never saved just loaded my dad's saves. I thought I was playing the game correctly, but then again I was only four. The game is hard if you don't know what you are doing, or how long the wizard is going to be away, however I still find it a really fun game to play. Just like most Sierra games you can die in some many ways, alot of them you won't know about until its too late, so save often and don't just keep saving over the same file make new ones and you should be fine.
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28-05-2010, 01:20 PM | #80 | ||
Join Date: Dec 2008
Location: Cleveland, United States
Posts: 254
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It's impossible without the manual. The spellbook was pretty much copy protection. Back when copy protection was fun and interestingly integrated into the game.
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