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#61 | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Quote:
As far as I know, nobody in this topic ever showed interest in making the game FPS or FPAnything. Quote:
Besides, more than half the people that offered help in this topic want to do graphics or storyline. This is completely engine-independent. Using Irrlicht would indeed mean "only a few of us will be able to work" on the code, which makes perfect sense. We only need 2 or 3 people implementing the code. Everyone else does what their specialty is: 2d or 3d modeling and animation, background design, work on the plot, record sounds, create/find textures, compose music, test... Why do you see such an organisation as wrong? Quote:
But just because you can't see your changes to the game until you compile the code and run the executable doesn't make the job any more cryptic. In my opinion anyway. Can you please be more specific about why Irrlicht (or any 3d engine) would be bad? |
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#62 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Torque needs to be payed for.
And as for what I mentioned before, it's not different people writing the script, it's people gathering their ideas, making up plot twists, and one person writes all the agreed material depending on their skill. P.S. - Just don't do C++, I was once in a game creator group, and the lead decided to go with some engine that used the certain language, no one had any clue what he was trying to do/program (he couldn't explain it to them) and people really had a hard time working on the project afterwards. If you're curious, I was the secondary designer, writer, and concept artist, not to mention making a few 3D models.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#63 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Yes, the full version of torque costs $100 US. But like I said earlier in the topic, the educational version, with a few less features (that I also listed in the topic) is available for free and I can provide it for everyone.
Oh wait. I just remembered that it's illegal to distribute any game made with the education version. Let's all forget torque :P So bottom line, I'm pro-c++, you're anti-c++ Moving on |
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#64 | ||
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![]() LOL After reading a bit and trying to find some more game engines (I only found engines which need to be bought) I suggest, as someone said a few replies ago, think big, start small. Game maker will do...maybe. Time to try it (but I still suggest AGS
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#65 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Shella, Kenya
Posts: 417
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![]() If your going to make a 2D game you should use the allegro C++ engine, it's very easy to use, open-source, free and there is lot's of help if you have a problem with it.
I can do lot's in allegro, draw iamges \ sprites, move images \ sprites, double buffering, etc. If it's a 2D game then this will be the best thing to use. www.allegro.cc |
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#66 | ||
![]() ![]() ![]() Join Date: Aug 2004
Location: Saint Joseph, United States
Posts: 1,444
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![]() Well, now that I think of it, a Darkwatch style game could work if we chose fps, but I don't see anything else working. Actually I'd love to help do a story like that of Darkwatches. I could also do some good dark concept art for the modellers.
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#67 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Well, if we do make a game, we should rule out any unoriginal premises.
Like "something like Darkwatch" for our first game, we need something that we can do on our own, we have to get ideas that we can grow out of, so we rely less on other entertainment for ideas.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#68 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 28
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![]() Quote:
[edit]: Take a look at this . |
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#69 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Have we even decided on a engine?
We need Chosen to edit his first post and fill in everyone who's a part of the team, the tools and etc. that we're using, and our first project, and everything else.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#70 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: Velen, Germany
Posts: 711
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![]() so while you guys discuss about what to take I decided to make a little logo ...
OKOK it's beta-state but tell me what you think. (and if you ask me, then let's make a 3D SpaceInvaders with Irrlicht - that would be cool and abandonia-like IMHO) |
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