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#61 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: ,
Posts: 126
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![]() Had that problem too.
Pretty irritating. |
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#62 | ||
![]() ![]() Join Date: Dec 2007
Location: Mc Carley, United States
Posts: 1
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#63 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Sweden
Posts: 105
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![]() or you can simply download the manual and look up the copyprotection word, thats what i miss about games today, big storytelling manuals.
and in my opinion it is the greatest RPG ever made, i cant remember even a tune from either Baldurs Gate or Fallot, but i still find myself humming the town theme from MM3 when im thinking hard. thats how great this game is :P |
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#64 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Been a while since anybody's commented on MM3. ! It remains a great game, though. I decided to play it for the first time since I reviewed it new, and got through to the end, then. Still plays very well, and with a better since of game balance and imaginative design than many more recent RPGs. Plenty of puzzles, too, which seem to have been thrown out since games are now being designed for kiddies, not intelligent teens and adults. I like the distinctive dungeons and surroundings, the variety of items, etc. Only wish they'd added some "personality" to the party you created, along the lines of the last Wizardry where you could choose voices that in turn affected the way they acted, but that added later on. Great title, in any case.
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#65 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Sweden
Posts: 105
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![]() well voice was added later in MM6, but i think the parties in MM3 had enough personality with those faces they made when poisoned/crazed etc
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#66 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Quote:
Myself, I like personality. I really like what BG2 did with its NPCs, and what various modders have done since to expand upon that excellent work. Just my preference. |
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#67 | ||
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![]() Hi, is there any way (spell?) to ID items rather than getting the blacksmith to do it?
cheers Nutman |
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#68 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
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![]() Simply look into a weapon list like this:
http://shrines.rpgclassics.com/pc/mm3/items.shtml |
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#69 | ||
![]() ![]() Join Date: Jul 2009
Location: ,
Posts: 2
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![]() Hi guys i am new to this board.
I am just about to finish M&M2 oh man it is coool. But for the hell of me i can't open the M&M3 i have.... It jams on the intro and just sits there. Can anyone help me? I don't mind paying for the game of course. Where do i go? Oh and remember i am no computer expert Thanks Peter Last edited by Pete789; 07-07-2009 at 01:54 AM. Reason: have not finsihed m&m2 |
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#70 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() A beginner's guide to DOSBox should get you started. If you have any specific questions, don't be afraid to ask.
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