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#651 | ||
![]() ![]() Join Date: Nov 2008
Location: Lincoln, United States
Posts: 1
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![]() I might be crazy, but I swear I saw it somewhere once...
Is there any known way to disable the Spell of Mastery? I don't have any trouble beating the other wizards to it, but I'd rather crush them militarily instead since it's more satisfying, and I'd rather not be in a hurry, since I'm a sadist. I could be wrong, but it would be great if I'm not. |
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#652 | ||
![]() ![]() Join Date: Oct 2009
Location: Woodstock, Canada
Posts: 1
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![]() If you want to disable the Spell of Mastery, the only way I know of is with this editor.
Go to the MoM fansite; www.dragonsword.com and download the SaveGame Editor #3 by Richard A DiBlasi. You can read the included "Readme.txt" but it's pretty straight forward. Seems to work, have fun... or whatever sadist do! |
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#653 | ||
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![]() Quote:
Another question, that computer opponents cannot use all of this very effective. Why? If you don't want, you may decide do not cast it. If OTHERS cast it - well, there is military dominance and Dispel. |
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#654 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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![]() it doesnt work on flying opponents, true, so you need to be able to enchant items with flight or cast the spell and not have it disspelled. as to magic resistance.... thats the catch. it has a flat chance on working, no extra luck or whatever
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#655 | ||
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![]() Quote:
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#656 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
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![]() Cracks call destroys a complete unit if successful, so to speak a unit of War Trolls which consists of 4 trolls would disappear completely through the spell. If the side they were on wins the fight though they will reappear in the army at the end again.
You can't disintegrate units with Magic Immunity btw., but Cracks Call works on such units like Paladins. |
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#657 | ||
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![]() Ah, then I remember it right.
1. Cracks call didn't destroy whole units - it destroys individual creatures. So it is possible to destroy whole troll squad, but not very likely. 2. If Regeneration works, it is never a problem. |
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#658 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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![]() it destroys great wyrms (very usefull at nature nodes) and heroes. If you dont collect life books, it is near impossible to get those heroes and their gear back
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#659 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
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![]() Actually I noticed that the enemy wizards, since they keep summoning heroes and champions all the time, manage to get their shortly slain developed heroes back with the same higher levels and stats but without the artifacts, without any life books.
I think you have to summon the hero or champion soon after he died as long as another player didn't summon that one yet, which would keep his level and experience so far. If he's been summoned in the meantime already by someone other, you'll get only the basic version of him again, with chances that the other opponent will get you strong developed hero instead. Same applies to you as human player, you can sometimes get the opponent's stronger, just slain, hero summoned instead of the generic level 1. |
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#660 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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![]() so you will still lose equipment and experience in them... good tradeoff. And if your observation is about the more difficult settings.... well, the AI cheats, just a little. They dont observe hero, upkeep and other rules as much as you do
how does it show? attack a town. if you didnt capture it, but left only 1 unit alive, it will often have a full garison again pretty soon. by money? but it was 15 last time i looked at diplomacy. Movement? its an outpost, do the maths. Magic? unless he got something detect magic cant see and spellblast cant cure |
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