28-10-2006, 01:23 PM | #631 | ||
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Well, okay, they're not absolute magic before you get too excited But useful to move around troops and they can pack quite a punch against lesser UFOs. I had a dimension gate hovering right on top of my base for several days (and alien waves) and then the apcs actually were magic. The first time, the aliens took me by surprise so my valkyrie was launched from the base, the rest of the force scattered in the city. The valkyrie almost was downed during launch and had to flee but the apcs actually turned the tables when they rolled out of my hangar... all in all they must have downed five or six UFOs by now and drew a lot of fire away from the base itself. Just don't forget to unassign your soldiers if you have to send the APCs into battle
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29-10-2006, 05:22 PM | #632 | ||
Join Date: Jan 2006
Location: Warszawa, Poland
Posts: 84
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<div class='quotetop'>QUOTE(laiocfar @ Oct 28 2006, 02:50 AM) [snapback]263943[/snapback]</div>
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29-10-2006, 10:56 PM | #633 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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What's so unconventional about hoverbikes? I always purchase a bunch at the beginning of every game and they are always present in my main attack force until very late in the game when all my big ships have ship cloacking and shielding...
The hoverbikes is about the best airborne craft you can purchase in the whole game in term of cost VS efficiency. |
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30-10-2006, 03:06 PM | #634 | ||
Join Date: Jan 2006
Location: Warszawa, Poland
Posts: 84
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What I meant by unconventional is that in X-COM series the most ultimate vehicles were always the most advanced and biggest ones (like Avenger). Here we have something that's available at the very beginning, is very small sized and cheap, which could suggest that's weak but it's on the contrary. And some players don't even use them.
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30-10-2006, 04:04 PM | #635 | ||
Join Date: Sep 2006
Location: ,
Posts: 3
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<div class='quotetop'>QUOTE(Guest_Lt. Razak_* @ Oct 12 2006, 02:51 PM) [snapback]260895[/snapback]</div>
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The other thing I do is raid the Megapol arms factory (same tactics) right at the start of the game to get more stun grapples. There are more defenders at the Megapol factory, so it's a bit like herding cats trying to keep all defenders down. But you can do it with the same tactics - having your unarmed guys stand on the downed defenders leaving your armed guys to stun the defenders who are running around and hiding. I use this same trick of standing on a stunned enemy to capture live aliens too. |
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30-10-2006, 06:39 PM | #636 | ||
Join Date: Sep 2006
Location: ,
Posts: 3
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... and when I do have all 12 squaddies equipped with stun grapples, I use the same trick, I'll have some of my guys stand on stunned defenders while the rest of my raiders hunt down everyone else. This works really well when raiding the Marsec arms factory, they have the same number or only 1 or 2 more defenders than the 12 squaddies I'm sending on the raid.
One squaddie can stand on a pile of 2 or 3 stunned guys, and they'll all stay down. Not sure anyone mentioned this either, if you raid Marsec and Megapol with only stun weapons, XCOM's relationship with either organization is not damaged. You can raid them 50 times and they still will be allied to you. |
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01-11-2006, 03:24 AM | #637 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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The hoverbikes are superbe, they can avoid near anything, the problem is that they carry too low firepower so they are like mosquitos to biggest aliens. About stuning, i use stun grenades, they works well in closed areas like UFOs
__________________
2nd placed of 1st Ufo2000 Tournament! |
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03-11-2006, 10:45 AM | #638 | ||
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Have to admit the standing-on-the-stunnies is a pretty useful tactic. Have to try that one to make sure I get the good aliens back to base.
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03-11-2006, 10:37 PM | #639 | ||
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I like cars better than bikes. Buy up and save the elerium for when lineage and multisystems become available for your Hawks.
Bikes are a fine supplemental unit but once fast attack ships show up, one lucky hit is death for a bike. I don't like losing any vehicles in my games. Week 1 - Cars and valkyrie with lasers. Week 2 - Cars go full evasive with prophet missile systems (janitors seem better but prophets give more range which ='s more survivability) and I've usually raided enough for at least one Air Warrior which gets the multisystem and autocannons (buy/sell bikes for ammo). End of Week 2, Cars usually get upgraded to the weaker of the two single-firing missile systems. All they do is pop up, fire from really far away, and then hide. Once alien missile systems come online it's not worth wasting money on replacing smaller craft. Hawks usually do just fine with the extra missile barrage against harder targets. Once lineage becomes available, everybody gets an upgrade to that until medium disruptors and new X-Com craft. |
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12-11-2006, 03:56 PM | #640 | ||
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<div class='quotetop'>QUOTE(Guest @ May 10 2005, 06:55 AM) [snapback]105847[/snapback]</div>
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Need money?? 1 easy tip from me: Go to buy/sell store then buy stuff (not all but as much as possible). After buying ur stuffs then sell them back and u will gain $$. :brain: |
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