16-07-2007, 07:57 PM | #581 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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It's in the manual, at least it was in the UFO/XCOM1 manual. Promotion is granted based on skills but rookies can't be promoted no matter how hight their stats are, until they actually hit an alien and turn into squaddies (or the TFTD/XCOM2 equivalent).
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Life starts every day anew. Prospects not so good... |
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17-07-2007, 02:36 AM | #582 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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D´ouh!
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2nd placed of 1st Ufo2000 Tournament! |
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17-07-2007, 09:03 AM | #583 | ||
Join Date: May 2006
Location: ,
Posts: 17
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I seem to remember reading (maybe in an old strategy guide for this game) that promotions for a soldier were based on their bravery score - the higher the bravery, the more likely that character would be promoted.
however, there are a couple caveats. one, as mentioned before, you have to at least hit (maybe kill?) an alien to be eligible for promotion. Also, you can only have so many of any given rank, and it's based on how many soldiers you have in total through all your X-Com bases. Finally, it does seem to help if a character has lots of combat experience and kills, but I've observed that the most experienced/highest scoring killer isn't always the one who gets a promotion. I don't remember the numbers anymore, but I think they're in the game manual. I think it's something like 1 Sergeant for every 4 soldiers (could be 5, 6, 8, I'm really guessing here), 1 Captain to every 3 Sergeants, 1 Colonel to every 3 Captains, and you can only have 1 Commander, ever, no matter how many Colonels you have. If you want a new Commander, get your current one killed off or retired, then pray the desired Colonel promotes. Has anyone else noticed that characters which promote highly tend to be more accurate with their weapons but always seem to use so many TUs for it that their movement suffers? |
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18-07-2007, 04:31 PM | #584 | ||
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Hi, I'm an annoying guest user with an annoying problem I want you all to solve for me. I've got tftd working on my computer through the latest DOSBOX, but the strangest thing happens. While playing, whenever it's time for me to input text, I get a bunch of random-looking characters blasted into the field and enter is hit without my sayso. I think all this means is that I can't name my own bases and save files, but it's still worrying me.
What could this mean? I run my DOS version of tftd through a looping batch file that was included with the game... is it possible that somehow the @echo off isn't working and some aspect of the script is being bounced into the game... or something? |
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18-07-2007, 04:34 PM | #585 | ||
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Yeah, I think that must be it. I manually type @echo off before I run the batch file and I'm then able to name my own bases. How odd! Terror.bat's first line is @echo off.
Thanks for the help everyone! |
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19-07-2007, 11:32 AM | #586 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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If I remember right, it should be just echo off, without the @.
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22-07-2007, 07:58 PM | #587 | ||
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hello everyone, please help me:
HOW CAN I SEND MY AQUANAUTS TO MC TRAINING? im going crazy coz i cant figure it out aaaaaah |
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22-07-2007, 09:04 PM | #588 | ||
Join Date: Mar 2007
Location: Cagliari, Italy
Posts: 108
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<div class='quotetop'>QUOTE(faszka @ Jul 22 2007, 09:58 PM) [snapback]300813[/snapback]</div>
Quote:
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23-07-2007, 12:09 AM | #589 | ||
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<div class='quotetop'>QUOTE(Incappucciato d'Ombra @ Jul 22 2007, 10:04 PM) [snapback]300835[/snapback]</div>
Quote:
Quote:
[/b][/quote] thanx a lot |
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25-07-2007, 10:13 PM | #590 | ||
Join Date: Feb 2007
Location: United States
Posts: 146
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hello everyone, how do I do anything in this game? No just kidding, but I did download this and I really can't figure out what to do. Are there any easy start walkthroughs for this game? Most stuff I can figure out but the learning curve on this game is a little difficult for me for some reason...
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