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Old 23-01-2007, 02:25 AM   #511
Zaru
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Hello.
I encountered a little problem this night. I'm playing colony mission on veteran level. I'm on second (lower) level right now, revealed all map, wiped out or concussed all monsters from the deep except one bastard lobsterman navigator who I just cannot find. I know that he is somewhere, because the level just won't end and once I saw him go berserk during monster turn, but I just can't remember where it was.
Now, I don't have any particle disturbance sensors (I don't think that they would work in this situation, anyway). I tried to blow up three lobstermen in the control center (2 commanders and one engineer which I concussed) in hope that the navigator will go panic, revealing his location, but it didn't work.
Any suggestions on how to find him? I don't want to destroy the control center in order to lay my hands on the colony equipment and live alien speciments. And even if I destroy it, I won't be able to pick up those two lobstermen commanders and several other lobster specialists because they wake up on the next turn after being picked up. :wallbash:

EDIT: I've managed to find him by killing all unconcious creatures and he panicked at last, but aparently he must be non-corporeal because center of the screen while he panicked was located here (cursor position):

what suggests that he must have walked right inside this very wall. And I cannot reach him by any mortal means.
Have you ever encountered this bug?
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Old 23-01-2007, 12:20 PM   #512
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P.D sensors would actually help if he moved. That's why when I play any of the X-Com trilogy I always take a few with me.

All you can do in this situation is start "combing" the base bit by bit. The lobsterman _should_ be somwhere near the control center.
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Old 23-01-2007, 12:45 PM   #513
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The problem is solved. I chucked three sonic pulsers at the wall. Triple explosions destroyed exterior wall, leaving only bare rock. After that the lobster navigator was finally free and came out of the wall. :w00t:
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Old 23-01-2007, 03:24 PM   #514
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:blink:
...out of the wall?
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Old 23-01-2007, 03:37 PM   #515
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<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 23 2007, 05:24 PM) [snapback]276138[/snapback]</div>
Quote:
:blink:
...out of the wall?
[/b]
Yup. That was strange. :blink:
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Old 23-01-2007, 08:00 PM   #516
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The answer to this is simple: the panicking Lobsterman probably fell down there from an upper level after the ground was destroyed in an explosion.
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Old 23-01-2007, 08:12 PM   #517
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<div class='quotetop'>QUOTE(Eagle of Fire @ Jan 23 2007, 10:00 PM) [snapback]276171[/snapback]</div>
Quote:
The answer to this is simple: the panicking Lobsterman probably fell down there from an upper level after the ground was destroyed in an explosion.
[/b]
Nope. I checked that. Floor above was intact.
He went from the lower floor, through stairs, and straight into the wall. Certainly a bug.
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Old 24-01-2007, 01:45 PM   #518
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Possible. After all, there is a bug in the original UFO which allowed you to get out of the Avenger by the side of the craft. :P
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Old 25-01-2007, 10:27 AM   #519
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Which was a very handy one
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Old 13-02-2007, 04:40 PM   #520
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Hi

Just a quick one, is there any whay to edit some file so windows ver. runs in custom resolution (widescreen) ?

Cheers

Btw this is still the best game ever after fallout2
                       
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