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#41 | ||
![]() ![]() ![]() Join Date: Oct 2003
Location: Telford, England
Posts: 1,303
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![]() Read the post dates. Its not exactly hard. And maybe the fact it was buried down somewhere also makes it obvious.
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I liked the old forum.. =/ |
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#42 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: ,
Posts: 66
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![]() *gasps*
such a shame this game was canceled. It would be so fun.. go on punch, re-release it "here pogo, have a big watch!" or better, as you say its permenently cancelled: practice your C++ allegro skills on it.. or whatever engine you use... if you use an engine.. |
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#43 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() Gamemaker
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#44 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: ,
Posts: 66
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![]() well, yeah I know the original game was in gamemaker but you said it was cancelled and it could be a good learning project in C++...
but I wanna play the game- whatever language its in |
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#45 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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![]() What genre of game was it going to be?
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#46 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() platformer
And stop replying in this thread I don't pay attention to it. |
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#47 | ||
![]() ![]() ![]() Join Date: Oct 2003
Location: Telford, England
Posts: 1,303
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![]() I was about to say the same..
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I liked the old forum.. =/ |
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