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Old 07-11-2006, 11:54 AM   #41
The Fifth Horseman
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Nope.
Battletech: the wargame.
Mechwarrior: the RPG system.

Both are set in the same universe.
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Old 30-11-2006, 01:58 AM   #42
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Point of interest. Fallout is not based on a PnP RPG, it just seems that way. Interplay were real good at that. *Sigh* And I STILL can't find a copy of Fallout: Tactics anywhere.
                       
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Old 27-01-2007, 08:45 AM   #43
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This was probably the second or third computer game i ever owned.

One thing about it though - the box it came in had a picture depicting something like 3 mechs and 6 allied humans in a place (from the energy barriers) that im sure didnt exist. It drove me nuts trying to find these extra allies, always figured there was something up with the prison - or one of the npc's that says so youve never been to the starport - well if you ever end up there... nothing came of that.

Pointless tidbit, its possible to win the first mission (with any mech) theres a position in one of the lakes nw of where you enter the arena. The jenners all get stuck in an alley and you can hit them without being hit.
                       
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Old 12-03-2007, 12:53 AM   #44
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I dont find how to save. Any idea?
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Old 12-03-2007, 01:41 PM   #45
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Press Escape to bring up the menu.
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Old 25-03-2007, 12:51 AM   #46
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ABout the final puzzle at the end of the game...

With the original documentation came a map of the planets which is exactly the same as the planets which you see on the floor of the large room in the final area (after you've used all the colored keycards to gain access).

On the documentation, there is a green line which runs through the planets on a map of the Inner Sphere somewhere in the booklet. See, the manual was meant to be used with the game more than most people expect - not only for copyright protection on the Wasp diagram. Only by RTFM would you be able to solve the final puzzle.

Before I ever beat CHI, I one day was flipping somewhat randomly through the manual trying to figure out a legend or description that defined the significance of that green line - but there was absolutely nothing that I could find. I initially decided it was just background, so I gave up and decided I'd figure it out another day. After playing CHI some time later I finally made it to the end of the game and I was lucky enough that day to remember the green line through the map. That is the key to the final pattern. I don't remember it offhand, so I can't tell you the final code for sure (and I do have the Powerhits CD as well as the entire booklet that came with it, but at the moment I don't have them on hand since I'm at my parents' comp as I write this... :P).
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Old 04-07-2007, 10:08 PM   #47
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Hey guys! I can't believe I found this game. I too used to play this when i was like 10 or something, loved it. Now I'm 24 and am trying to play it again...however when I run it in DOSBox I choose the graphics and the drives, but then I just get a message saying "Insert Disk 2". Anyone know how to get around this?
                       
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Old 05-07-2007, 11:16 AM   #48
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You need to choose the option of running the game from HDD. It should work.
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Old 05-07-2007, 06:56 PM   #49
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Hey thanks for the reply...yeah that was the problem, I was choosing the disk drive by habit from way back when, choosing the hard drive fixed it...except now the colors aren't right, I've tried running in 256 color mode, compatibility mode, but for some reason the colors won't come out right. If anyone has a suggestion I'd be glad to hear it By the way, since finding this site yesterday I've downloaded a half dozen games including Mechwarrior and Battletech 2 This is awesome!
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Old 06-07-2007, 04:18 AM   #50
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"Won't come out right"? Not sure what you mean by that.

You need to choose VGA graphics when you run the game... this _should_ work.

If it doesn't, run the game in DOSBox but experiment with changing the machine setting in DOSBox.conf. The possible settings are described in the config file itself.

I'll run CHI later today and see if there are any problems on my copy of DOSBox.
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