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Old 02-05-2013, 07:42 PM   #451
VanDine
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Thanks, I went back to read yoga's start on this and most questions are answered there, I will try not to repeat too many of them.

This preparation for playing is like game in itself, also I can just see many not getting past this hurdle but its addictive.

I expect to be playing long time, on and off, and from having some little experience with starting W7 in bygone days, I have some notion of what I am getting into and don't want to start some foolish party. If one gets into too difficult fighting later on it can put one off and stop login into game.

One thing I do in generating classes is I give all skill points to the char. native skill (the one he already has points for) because it seems to me it is better to do one thing well than do many things poorly.

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Old 03-05-2013, 12:36 AM   #452
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Raising native skills is good for specialized casters like mages (thaumaturgy) and alchemists (alchemy) but not for all characters.

Bards shouldn't put skillpoints into music for example since the skill improves on its own just by using. It's better to raise their thaumaturgy skill which improves their casting.

Ninjas have hand&feet and ninjitsu as class skills, those skills are very important but they can (and should) be increased by hiding and fighting unarmed in combat, while alchemy (casting) and kirijitsu (critical hits) can't.


About your characters: Monk and Ninja are hard to roll so if you can create them they're fine. You also had a good roll for your alchemist and an extremely good roll for your mage.

I'd reroll the bard to get at least a roll of 15 to be able to take 16 vitality for better casting, more HP and carrying capacity, if you get an even better roll more strength won't hurt.

You accepted a bad roll for your priest and even wasted points for raising piety to 18. Only the sum of int+pie does matter, if you trade 4-6 points from pie to int instead both stats can be raised at level up.
But the main casting stat is vitality, you need at least 16 for better spell regeneration rate (which also affects SP you get at level up), as side effect you also get more HP higher carrying capacity.
If you want to keep the priest reroll the character to get at least 16 vitality.
I'd replace him with a valkyrie so you have at least one character able to use the good weapons and armor, or even better pick a female priest with stats which allow to switch to valkyrie after some level ups, dwarf fits best.
If you're patient enough to roll for 18 bonus (18 str and 11-13 vit is still very good if you are satisfied with 15-17 bonus) you could create a female dwarf priest with stats 16-6-12-16-9-10-8, this way you get 16 vitality for spell regeneration bonus, 16 str for carrying heavy equipment without too much penalty and dex and speed only have to be raised by 1 at the level ups to be able to switch to valkyrie (but wait until level 8 even if you have the stats for changing).

It's obvious that thaumaturgy/alchemy/theology should be maxed first for you mage/alchemist/priest(valkyrie).
Your monk should put all skill points into theosophy. It's your decision if you get it to 98-100 or stop at 36 or 54 and put all points you get afterwards into kirijitsu.
It's similar with your ninja, I guess since you already have an alchemist you might want to stop at 18 alchemy (to get blinding flash) and put the rest into kirijitsu afterwards.
Thaumaturgy is the skill your bard needs for casting. I guess you'll have her handle the locks and traps and maybe put some points into skullduggery because of it.
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Old 03-05-2013, 11:05 AM   #453
VanDine
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Quote:
Originally Posted by kmonster View Post
Raising native skills is good for specialized casters like mages (thaumaturgy) and alchemists (alchemy) but not for all characters.
You're damn right, I have to alt tab out of Bane when I get good roll and review that 'FAQ by ssjlee9' (thx a bunch for that) and the advices given here.

Quote:
Originally Posted by kmonster View Post
I'd reroll the bard to get at least a roll of 15 to be able to take 16 vitality for better casting, more HP and carrying capacity, if you get an even better roll more strength won't hurt.

You accepted a bad roll for your priest and even wasted points for raising piety to 18.
Will do consider that done and done. I'd say I never added to piety but I suppose I must have, maybe it was raised by some automatic bonus points distribution? I think the game engine does that for some chars

This gaming system is hard for those of us who didn't grow with it, like I am still uncertain which is the race and which is the profession and sometimes have to stop and think hard or look it up again and again (like say Mage and Walkyrie - the first is easy to understand that it is profession but the second is very unintuitive to say the least. Under Walkyrie, I imagine some physical body like human and heroic like Joan of Arc, not something that even dwarf of lizard can do as profession, that strikes me as silly and I can't screw my mind around to get used to it).

Regarding the silly choices, I remember in that online game I mentioned above how new folks would run about with items that can't do anything for them but are only pretty baubles and they tie up the slot needed for other item proper to their class. It was like that for all or most of us when the game just came out and for most it was our first time online gaming and it was romantic for sure but one really doesn't need to do that again in some wizardry if one can avoid it

Like you say, after reading the relevant passages in that FAQ I decided to reroll most chars except maybe that mage... the reason to have like four or even five female chars makes sense and fits my play style in some ways, so I will reroll maybe even those professions that are hard to get nevermind the bonus points to top it off.
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Old 03-05-2013, 11:42 AM   #454
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Quote:
Originally Posted by VanDine View Post
kmonster thx for the tips (I edited my post to correct your name and add screenshot that makes me proud )

I will also make snapshot how I distributed that fat bonus, I was rolling while watching tv, took like hours even just to get those exotic professions never mind the bonus which can still be crappy.

I suppose Monk doesn't have the Priest spells then but those Walkyries do? To my untutored mind, Monk is like Priest but I guess not. I just found I also made a Priest last night but likely he has no rare stats and can replace him.

And to make Walkyrie, which race will give me the chance to make one? I suppose with my smattering knowledge of these things, prerequisite is to choose Female char. but maybe you can't make Walkyrie from Dwarf... so from which races one can make Walkyrie?

Dear VinDine,
I would like to express my gratitude I am humble member of Your team.
Děkuji. (TY).
Hope You know that the yoga aka brave is Adam. Just to be correct.

..
One more advice: Do not start with EASY difficulty.
-Why, yoga, i am feeling confused in the beginning.-
Do not complain or cry.
If You use EXPERT You will advance more fast and will save too much grinding....And do not kill Queeberg..
..and follow Kmonster advices for team members. Believe me.
He (and Master Scatty are big professionals).

Good luck!
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Old 03-05-2013, 02:27 PM   #455
kmonster
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Quote:
Originally Posted by VanDine View Post
This gaming system is hard for those of us who didn't grow with it, like I am still uncertain which is the race and which is the profession and sometimes have to stop and think hard or look it up again and again (like say Mage and Walkyrie - the first is easy to understand that it is profession but the second is very unintuitive to say the least. Under Walkyrie, I imagine some physical body like human and heroic like Joan of Arc, not something that even dwarf of lizard can do as profession, that strikes me as silly and I can't screw my mind around to get used to it).

Regarding the silly choices, I remember in that online game I mentioned above how new folks would run about with items that can't do anything for them but are only pretty baubles and they tie up the slot needed for other item proper to their class. It was like that for all or most of us when the game just came out and for most it was our first time online gaming and it was romantic for sure but one really doesn't need to do that again in some wizardry if one can avoid it

Like you say, after reading the relevant passages in that FAQ I decided to reroll most chars except maybe that mage... the reason to have like four or even five female chars makes sense and fits my play style in some ways, so I will reroll maybe even those professions that are hard to get nevermind the bonus points to top it off.
Don't worry too much about the perfect party. When the games were released players had to plan their parties with nothing but the misleading manual and still managed to beat the game.
They had to wait a little longer for mana regeneration, get a little more annoyed by low carrying capacity and grind a few extra levels to be strong enough but beat the game nevertheless.
You can afford to take the weaker classes and unfitting races, create characters with rolls far below 10 worse, waste points for useless stats and make no or stupid class changes, reaching high enough levels will make your characters super strong nevertheless.

Do you want to play a party through W6, W7 and W8 or do you seek one for W6 only ?
Do you want to play without class switching or use it heavily ?
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Old 03-05-2013, 03:23 PM   #456
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I rolled Female Elf and got 18 Bonus points and now I should choose profession... and I got nice choice all the way up to Samurai Monk and Ninja...

I was rolling for Fem Elf Bard (not sure now why Elf) but now I got such a nice bonus and full choice, I don't know what to make of this Elf

I am not sure I want to make Monk or Ninja from Elf, would that be OK?

I could put 11 points into Vitality to make it 18 and put the rest of 7 points to Str to make it 11

Now I look at it, I thought one chooses profession and only then you get rolled those bonus points but maybe I am confused.

Now I need some advice. For now I left the profession and bonus points unconfirmed.

I would definitely plan to transfer to W7 because that one I started on in old days and never finished. Always thought of trying to do W6 if I ever decide to replay and finish and maybe the time has come.
----------
Does that happen often that you have in mind rolling some character and then you get bonus and profession choice that changes things because you can go for one of the more rare professions (like that monk and ninja) than what you had in mind originally. But then you get into quandry if your char race is not what you'd have wanted.
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Old 03-05-2013, 03:46 PM   #457
Scatty
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I think when you select a class, the 18 points you got there will automatically be distributed to fit the minimum attribute requirements for a class (which are quite high for a Ninja, for example), so depending on what class you select you'll have more or less attribute points left to spend as you like, in the end. Or maybe none at all, if all of them will be spent to cover the requirements. It's perfectly ok to select a Bard with 18 points, higher attribute points are a good bonus for any class.

Just my opinion, but Elf as a race is mostly only useful if you want to make a Ranger of it. There is a special, very useful bow which can only be worn by Elf Ranger and which transfers up to, and into, Wizardry 8. Which probably would be the only reason to select an Elf Ranger anyway.
If you want melee fighters like Samurai, Lord etc., Dracons, Lizardmen (though these only for Fighters) Dwarves and Mook might be a better choice. If you want spellcasters, Fairy is mostly all the way to go. Well, Elves might do, too, but Fairies have better AC and better / more spell resistances. And +1 Mana regeneration as a race bonus, if I remember correctly.
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Old 03-05-2013, 04:30 PM   #458
yoga
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I do not want to spoil, it is too far, I am not big specialist but remember that W 6 has 4 ends.
Yes, 4 ends.
Me?
I decided to choose the peace. (To be fair Bela was so strong.)
Ha ha ha
I will politely advise You to make Save file before enter in Hall of Dead and keep it.
http://www.sorcerers.net/Games/Wizar...f-the-dead.php
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Old 03-05-2013, 04:44 PM   #459
VanDine
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Just my opinion, but Elf as a race is mostly only useful if you want to make a Ranger of it. There is a special, very useful bow which can only be worn by Elf Ranger and which transfers up to, and into, Wizardry 8. Which probably would be the only reason to select an Elf Ranger anyway.
If you want melee fighters like Samurai, Lord etc., Dracons, Lizardmen (though these only for Fighters) Dwarves and Mook might be a better choice. If you want spellcasters, Fairy is mostly all the way to go. Well, Elves might do, too, but Fairies have better AC and better / more spell resistances. And +1 Mana regeneration as a race bonus, if I remember correctly.
That would be Elven Bow. Ranger class is just what I am not sold on from reading up on it. But I thought as long as it Elf, she will be able to use the bow.

I try to go at least roughly by that FAQ kmonster gave me link to
http://www.gamefaqs.com/pc/564807-wi...-vi/faqs/63361

There it says on party formation this:
========================
* at least 1 Bard (for the Lute)
* as many other characters as possible Mages or Priests (for the enhanced
mana regeneration capacity, the starting spells, and low initial stat point
cost)
* 4-5 female characters
* at least 1 Elf and 1 Faerie (unique racial abilities). Add in at least 1
Mook if you plan to play a party all the way to Wizardry VIII.

A suggested optimized initial party therefore goes along the lines of:
Male Dwarf Priest
Female Rawulf Priest
Female Elf Priest or Mage
Female Felpurr Mage
Male Mook Mage
Female Faerie Bard
=================
But to make Elf Priest or mage as it is suggested here seems to be a pity to choose when I have chance to make samurai, monk or ninja. Maybe I don't quite understand the class change later in the game, I did that in W7 and found it to be good although I was afraid to do any change first.

Maybe I am doing too much of this initial choosing given one can change the class later on, but then again maybe from some class it is easier to make changes to certain other classes later on, I don't quite understand this complicated gaming system.

------------------------------
It is unlikely I will play W8 (isn't that one 3D?) but I would at least try W7 even if I failed to play through W6 for some reason. From W7 I got hooked on those descriptions of places that are so peaceful and or suggestive of secrets and adventures that I would load it up just to relive some of those places.
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Old 03-05-2013, 05:06 PM   #460
yoga
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Quote:
Originally Posted by VanDine View Post
That would be Elven Bow. Ranger class is just what I am not sold on from reading up on it. But I thought as long as it Elf, she will be able to use the bow.

I try to go at least roughly by that FAQ kmonster gave me link to
http://www.gamefaqs.com/pc/564807-wi...-vi/faqs/63361

There it says on party formation this:
========================
* at least 1 Bard (for the Lute)
* as many other characters as possible Mages or Priests (for the enhanced
mana regeneration capacity, the starting spells, and low initial stat point
cost)
* 4-5 female characters
* at least 1 Elf and 1 Faerie (unique racial abilities). Add in at least 1
Mook if you plan to play a party all the way to Wizardry VIII.

A suggested optimized initial party therefore goes along the lines of:
Male Dwarf Priest
Female Rawulf Priest
Female Elf Priest or Mage
Female Felpurr Mage
Male Mook Mage
Female Faerie Bard
=================
But to make Elf Priest or mage as it is suggested here seems to be a pity to choose when I have chance to make samurai, monk or ninja. Maybe I don't quite understand the class change later in the game, I did that in W7 and found it to be good although I was afraid to do any change first.

Maybe I am doing too much of this initial choosing given one can change the class later on, but then again maybe from some class it is easier to make changes to certain other classes later on, I don't quite understand this complicated gaming system.

------------------------------
It is unlikely I will play W8 (isn't that one 3D?) but I would at least try W7 even if I failed to play through W6 for some reason. From W7 I got hooked on those descriptions of places that are so peaceful and or suggestive of secrets and adventures that I would load it up just to relive some of those places.
Maybe I am doing too much of this initial choosing
No.
Do not hurry.
Good, balanced team will give You relaxation and no hard moments in the future.
My team:
F-Ninja,
F-Fighter (after level 9) Valkirie
Priest
Bard
Mage
Monk
I used same team in W 7 and with God will-later in W8.
The best spell i used was Lifesteal
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