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Old 30-04-2013, 06:03 PM   #351
Scatty
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Yes there are typical sounds for each group of same-looking creatures that are played at the start of each round (of your party and enemies' alike).

@Yoga - I don't know if you're in Orkogre castle, all dungeons look the same in Wizardry VII anyway. There are sometimes hidden teleporters in various dungeons which can only be seen with the map kit, only if your Mapping skill is high enough, and only after you stepped on a teleporter at least once already. Can be often very confusing, better use your map kit very frequently to keep track of where you are.
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Old 30-04-2013, 06:15 PM   #352
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Quote:
Originally Posted by VanDine View Post
IMHO when the game series changes radically, like from 2d to 3d, you can't compare between them anymore, they are basically like different games that perhaps share only the story behind them, because the game mechanics are so different.

PoP3 'Sands' and later editions are perhaps comparable to some game from the TombRaider series? I've only played TR1 but the latest out looks maybe worth looking at? But that don't belong here on abandonia ...

Yesterday I was working on a ladder outside my place (btw yoga I hail from Czech Republic but long time I lived in Canada where my early gaming took place) and some birds flying by made crowing noises that were just like bird sounds in wizardry7 LOL I felt like I was in game and some turn based fight was just starting - not sure if PC version of W7 has those sounds at start of each encounter?

Ah, the difference between Reality and Game virtuality is very thin.
Ha ha ha
Many times brave jumped in the night sweating and crying:
- I kill that Lord Xeen?
....
Yes, PC version is with sounds.
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Old 30-04-2013, 06:23 PM   #353
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Quote:
Originally Posted by Scatty View Post
Yes there are typical sounds for each group of same-looking creatures that are played at the start of each round (of your party and enemies' alike).

@Yoga - I don't know if you're in Orkogre castle, all dungeons look the same in Wizardry VII anyway. There are sometimes hidden teleporters in various dungeons which can only be seen with the map kit, only if your Mapping skill is high enough, and only after you stepped on a teleporter at least once already. Can be often very confusing, better use your map kit very frequently to keep track of where you are.
Wow, even with maps i am not sure where i am.
Now i am like fly in closed jar. Up-down, left-right, simply idiot who drinks too much vodka or beer or both or mixed both.
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Old 01-05-2013, 04:43 PM   #354
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Quote:
Originally Posted by yoga View Post
Wow, even with maps i am not sure where i am.
Now i am like fly in closed jar. Up-down, left-right, simply idiot who drinks too much vodka or beer or both or mixed both.
Help, pls.
Yes, i am not in Orkogre dungeon.
I left New city by the west gate. Then 12-16 steps left and..i reached some location with ladder.
But my target is not this dungeon. I returned to New city again and now left the city by east gate. But now (The big, general map shows Orkogre forest) which not help me where is this fuck-d location. Roading i reached Myct city. My target is between 2 cities, but where?? The forest is not 5x5....
Rats!
If i was dropped some object where i killed the Lord!!

Any help welcome.
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Old 01-05-2013, 11:07 PM   #355
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Quote:
Originally Posted by yoga View Post
Help, pls.
Yes, i am not in Orkogre dungeon.
I left New city by the west gate. Then 12-16 steps left and..i reached some location with ladder.
But my target is not this dungeon. I returned to New city again and now left the city by east gate. But now (The big, general map shows Orkogre forest) which not help me where is this fuck-d location. Roading i reached Myct city. My target is between 2 cities, but where?? The forest is not 5x5....
Rats!
If i was dropped some object where i killed the Lord!!

Any help welcome.
Just explore any square you can enter and you'll stumble across it eventually. It's not necessary to find and visit Orkogre castle that early, exploring more forest squares and gaining XP while searching might prove useful for the hard battles in the castle.
If you don't want to search for yourself use the links given to you before:

The description how to get there is at http://www.tk421.net/wizardry/wiz7walk.shtml
and the corresponding maps are at http://www.tk421.net/wizardry/wiz7maps-f.shtml

Use the direction spell and the automap to check where you are to avoid getting lost.
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Old 02-05-2013, 07:35 AM   #356
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Quote:
Originally Posted by kmonster View Post
Just explore any square you can enter and you'll stumble across it eventually. It's not necessary to find and visit Orkogre castle that early, exploring more forest squares and gaining XP while searching might prove useful for the hard battles in the castle.
If you don't want to search for yourself use the links given to you before:

The description how to get there is at http://www.tk421.net/wizardry/wiz7walk.shtml
and the corresponding maps are at http://www.tk421.net/wizardry/wiz7maps-f.shtml

Use the direction spell and the automap to check where you are to avoid getting lost.

Nein, i want to meet stronger opps..
These easy opps are nothing for me.
I want that bloody battles before Bela the Dragon..
...
At last i found this 3x3 place with dark ladder.
Mama mia...
Sadly i have not slightes idea how i will return back when do the task!!
Maybe, You, Caro Capo will help me?
Si? Bene.

Aber wo ist mein Frеund, Gnadige Sacret_Path? Arbeit? Nein und nein.
Life is not work only!

What about You, Dear twillight? Fighting with crazy V. Orban?


brave in the Castle
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Old 02-05-2013, 03:48 PM   #357
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Wow!
I have stuff to equip a city garrison.

I found again mistake in the map but this is no fatal at all.
Just 2 more columns.
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Old 03-05-2013, 11:47 AM   #358
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But there are more wrong numbers in this map:
44 is 24 (probably)
43 is 23
42 is 22
45 is 25
46 is 26

Quotation from Walk through:
“”Use the Key of the King to open the grate at 22 and find a chest containing the TEMPLE MAP. (For MUNKHARAMA.)
NO TEMPLE MAP .

Return to level 1 by the stair at 18 and work your way back to the blood spot on the floor at 23.
THE DOOR AT 23 IS CLOSED. NO KEY.
Search at 23 to learn there is a ray of light coming from overhead. Facing south, use the Polished Steel Plate to reflect the light onto the grate at 24 - the entrance to MURKATOS' OUTER SANCTUM. Search at 25 to open the secret door at 26.””

This way I am not able to continue.
Where is (are) my mistake (s)?
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Old 03-05-2013, 01:32 PM   #359
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It's normal that the maps aren't there any more when you arrive, you have to buy them from wandering NPCs who were faster or kill them.

Download the official Hint Book from the Abandonia page and check if you get correct maps and descriptions there.

I don't know what exactly is your problem now. Can't you get to the blood stained floor ?
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Old 03-05-2013, 03:57 PM   #360
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Quote:
Originally Posted by yoga View Post
Return to level 1 by the stair at 18 and work your way back to the blood spot on the floor at 23.
THE DOOR AT 23 IS CLOSED. NO KEY.
Search at 23 to learn there is a ray of light coming from overhead. Facing south, use the Polished Steel Plate to reflect the light onto the grate at 24 - the entrance to MURKATOS' OUTER SANCTUM. Search at 25 to open the secret door at 26.””

This way I am not able to continue.
Where is (are) my mistake (s)?
Use the Polished Steel Plate, while facing South (this is important), from the main world view, NOT from the inventory. Of course, I assume you already found the Polished Steel Plate. The grate should open after these steps.

Maybe you're using an incorrect map for Orkogre Castle? As far as I know the numbers on all maps should be correct.
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