18-11-2006, 10:08 AM | #311 | ||
Join Date: Nov 2006
Location: ,
Posts: 50
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<div class='quotetop'>QUOTE(Guest @ Nov 18 2006, 10:56 AM) [snapback]267459[/snapback]</div>
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18-11-2006, 10:47 PM | #312 | ||
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Thanks very much!
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20-11-2006, 12:38 PM | #313 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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As for running the game under pure XP, that differs from system to system. On some it will work right off the bat, on others it won't at all, no matter what techno-magic is applied.
Therefore, I recommend you run the game in DosBox. |
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20-11-2006, 07:07 PM | #314 | ||
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,442
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<div class='quotetop'>QUOTE(the_fifth_horseman @ Oct 30 2006, 02:32 PM) [snapback]264325[/snapback]</div>
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28-11-2006, 03:10 PM | #315 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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I just remembered something I found when playing and... well, it keeps bugging me.
There was a basilisk somwhere on the north-eastern part of the worldmap. Did anyone figure out a way to defeat the beast? |
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13-01-2007, 07:21 PM | #316 | ||
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Hia ll,
I have a strange problem on the second level of the final (Tjolmar) dungeon. Basically, I entered it, got a combat with two Druids sometime later, then discovered a key in some closet, then passed three rooms that weren't populated... and finally entered the small room with the secret door in west wall (after defeating a cultist and two dogs, of course). The walkthroughs all mention some amulet pieces that I need to get to open that secret door - I searched all the storage places I could find, bumped in all walls I could bump into... no amulet pieces! Do I need to search for them somewhere else, maybe on the first level? Thanks, Alex |
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14-01-2007, 07:41 AM | #317 | ||
Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
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The amulet pieces can be found only at the second part of this level, after you pass a narrow corridor with nasty traps (you'll know when you find it) and enter the large hall where you will be attacked immediately by sabretooth tigers. At the opposite wall, between two chests, there's the next secret door just where the stone symbol on the wall is.
The door immediately at your right then after you enter can't be opened with picklocks nor with a key nor with magic, it opens later after you acquired a certain part of the amulet, but you can teleport behind it if you got a mage who is good at that spell, simply move completely close to it and on the map you can see one space behind it then. After you enter this part of the level, be warned - when you kill the skeleton warriors and get the first amulet parts, they disappear after some relatively short time so you better hurry and get all parts of the amulet and use the amulet at the secret door, else you'll have to run about again and fight to get the amulet parts anew which sucks. |
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14-01-2007, 09:57 PM | #318 | ||
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Hmm... thanks for the help, but it looks like I haven't reached the dungeon parts you mention, as I don't recognize anything you describe... I haven't even got to the corridor with the traps. Here's where I'm stuck right now (hopefully the map is readable...):
Code:
########################### #**#####****** ######**** # S** 2****##=##********# # # #####=##### #####=###****K# #C******#**** #**** # #1# # #******C#**** #C** ##**** # #**### ##T** T##** ####=### #** C# ##**** #C****F## ### #**C # ##**T**#******## ### ####################### ### ####################### ### #######################**^^ ########################### Thanks, Alex |
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14-01-2007, 10:24 PM | #319 | ||
Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
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I suppose she can't open it because her Open Locks skill isn't developed. You need to place someone at the leading position who has high detection skills like Arendel and is very good at opening locks with picklocks. I hope for you that you have this far in the game already a character who is good at opening locks, in case of doubt she / he could detect the door after a long time of trying even without high detection skills but the Pick Locks skill is necessary and the character who has this skill must be the leading one to open the door.
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16-01-2007, 02:01 AM | #320 | ||
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Whoa, it worked! Looks like it was a good idea not to rely entirely on Foramen, after all...
Thanks! |
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