12-05-2005, 03:42 PM | #21 | ||
Join Date: May 2005
Location: ,
Posts: 23
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EVERYBODY DANCE! <("<) (>")> ^(" )^ ^( ")^ v(,,)v Last edited by arete; 27-10-2009 at 11:05 AM. Reason: html fixed |
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08-08-2005, 11:17 AM | #22 | ||
Join Date: Aug 2005
Location: Peer, Belgium
Posts: 149
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08-08-2005, 06:49 PM | #23 | ||
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Maybe there is also an option in DosBox for grabbing a screen? Anyway, great game! Last edited by arete; 27-10-2009 at 11:04 AM. Reason: html |
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09-08-2005, 10:05 AM | #24 | ||
Join Date: Aug 2005
Location: Peer, Belgium
Posts: 149
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Found out how to get screencaptures in Dosbox/D-fend: ctrl-F5
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18-08-2005, 09:02 PM | #25 | ||
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ITS DA BEST SO COOL!!! !!!!!!!!!!
Last edited by arete; 27-10-2009 at 11:03 AM. Reason: :) |
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19-08-2005, 10:36 PM | #26 | ||
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19-08-2005, 10:39 PM | #27 | ||
Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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A better solution is just turning the cycles up a bit.
Skipping a few frames doesn't hurt either, but not more than 3, otherwise it starts looking very choppy.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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10-10-2005, 07:35 AM | #28 | ||
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I agree play it on a snes emu it's the dogs
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20-10-2005, 05:37 PM | #29 | ||
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This game wants to be an "athletic platformer" like Flashback and Out of this World but it doesn't quite measure up. It lacks the cutscenes of Flashback and particularly Out of this World that immersed the player in the game world. In Blackthorne you get to the last screen of one episode. someone tells you "Go find <whoever> in the forest", there's a repeat of the intro scene of Sarlac telling the orcs to go kick some behind but with different text, and you're suddenly in the first forest level.
So obviously the story isn't that fleshed out either. There's backstory but not much happens during the game. There are a few NPC good guys around but they don't have much purpose. They are basically an alternative to having health and weapons just lying on the ground. Sometimes you can save them or help them fight an orc or get a hint from them. I wouldn't even call them characters because they all use the same sprite and none of them have more than about eight words to say about how much they hate Sarlac. At the end of each "episode" there's a different looking NPC who says about twenty words instead. It would have been nice if when you think back on the game you could remember a certain character like Fallout's Harold the ghoul. But in Blackthorne you don't even really connect with the player character and his story. The levels are repetitive. The levels are split into screens like in Flashback but each screen has jumps and puzzles and fights that you've already seen elsewhere. It's just running around, climbing ladders, shooting monsters, finding keys/bridge passes/bombs to get past a barrier and make it to the end. In Flashback it didn't feel like you were just trying to get to the end of the level. You were trying to complete a mission for an NPC and you could find diary entries and stuff which would trigger cutscenes. The screens look repetitive too. The graphics are good (especially in the forest and the swamp) but every screen is made up of identical platforms and walls. Every screen looks the same from the beginning of an episode to the end. So Blackthorne needed to have more plot, characters and variety to be a classic. That's why the first 4 highest rated games on Mobygames are point and click adventures. |
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22-10-2005, 02:24 AM | #30 | ||
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Your max health increases at the end of each episode.
I used Video Thief for screenshots. Go here for more info http://www.mobygames.com/info/faq6#f8 |
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