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Old 12-04-2006, 08:51 PM   #1
guesst
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I'm thread necromancing, but I was touring the crypt, found this game which I remember loving, and then noticed this in the forums...
Quote:
I recommend this instead...* k:

http://dgdev.qano.net/barbarian/index.html
That's not right. That's just not natural. Don't get me wrong, I must download and play it. It may even get a perminant spot on my desktop. But there is no logical explication for this.

It's an abomination. A beautiful abomination.
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Old 07-03-2010, 10:35 AM   #2
Lantern Jaw
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Default Colour Change

So just to clarify that last point, the colour pallete changes from CMYK to RGB mid-game and doesn't switch back.

I'm on dosbox 0.73 under WinXP and the game is set to cga.

If anyone knows what's going on please tell.
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Old 07-03-2010, 01:50 PM   #3
The Fifth Horseman
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I have an idea as to what might be happening. None as to why it happens or how to prevent it.

Take a look here. Going by your description, it appears the game spontaneously switches palette 1 to palette 0 at some point.
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Old 07-03-2010, 02:23 PM   #4
Luchsen
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Perhaps that palette is intended, but isn't addressed initially because it seems the game is compiled into a Borland C++ file + START.COM? That also happens for compiled booters with data file + START.COM. DOSBox has problems at recognizing CGA modes/switches anyway.
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Old 07-03-2010, 05:56 PM   #5
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Yeah, prior to my previous post I did a tiny bit of research on cga, that games can come in one of two colour palettes. Also it would make sense that Death Sword or Barbarian be in a green, red and brown colour palette because it seems to suit it better, the magenta and cyan scheme probably make it the campest looking Barbarian port.

...I should say it would be better and I would have no complaints if it were not so dark when it switches to "RGB" palette.

Strangest thing of all is that Another World does a similar thing; it switches to CGA in RGB during play only it is much brighter than the Death Sword RGB. Confusing.
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Old 08-03-2010, 03:51 PM   #6
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The palettes can be displayed in low and high intensity, resulting in a brightness difference.
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Old 28-04-2011, 12:22 PM   #7
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PC - Death Sword (a.k.a. Barbarian) keys
----------------------------------------

Game selection:

-Game #1 is a "practice game" that can be played with 2 players. You fight outdoors against an endles army of computer opponents or against another human player.
-Game #2 is a single player only "story mode" game. You fight 8 opponents in the castle to rescue the princess.

User interface:

P = Select players
ENTER = Start
Q = Quit to demo
Esc = Quit to DOS
(Note: you may need to press some keys several times)

Player1 keyboard controls:

I = up
M = Down
J = Left
K = Right
N = Roll left
; = Roll right
O = Block low
U = Block high
Left Shift = Action

Player2 keyboard controls:

Numpad 8 = Up
Numpad 2 = Down
Numpad 4 = Left
Numpad 6 = Right
Numpad 1 = Roll left
Numpad 3 = Roll right
Numpad 7 = Block low
Numpad 9 = Block high
Right Shift = Action
                       
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Old 28-04-2011, 01:43 PM   #8
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PC - Death Sword (a.k.a. Barbarian) Moves
-----------------------------------------

Back + Action = Decapitation attack
Forward + Action = Middle sword strike
Up + Action = Upper sword strike
Down + Action = Lower sword strike
Forward-Up + Action = head-butt
Forward-Down + Action = Kick
Back-Up + Action = Sword swivel
Back-Down + Action = Overhead sword strike
                       
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Old 13-04-2006, 01:55 PM   #9
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Quote:
I'm thread necromancing,
You're not. See, the Games Discussion is all about discussing the games on the site, and due to its specific nature the term "thread necromancy" (or necroposting) does not exist in this area.
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Old 13-04-2006, 02:56 PM   #10
guesst
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Quote:
Originally posted by the_fifth_horseman@Apr 13 2006, 01:55 PM
Quote:
I'm thread necromancing,
You're not. See, the Games Discussion is all about discussing the games on the site, and due to its specific nature the term "thread necromancy" (or necroposting) does not exist in this area.
Well, that may be the case, but it can hardly be called topical to quote a post made ages ago.

But you'll notice I didn't let that stop me.

I gotta throw my praise in, this is a great game. Totally deserving of more than the crypt. Simple, elegant, with a one-hit-onr-kill decapitation move in there. What's not to loce? Okay, the CGA graphics, but hey, it's what the had at the time and they used them pretty good.
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