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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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![]() One thing I've noticed, that graphic specialists and complex game engines exclude each other, for example: In human history there is no Goethe who is a great poet who could run a marathon in less than 3 hours. So, neither there is an Usain Bolt who is world record holder for 100m sprint who could write a deep philosophical essay on antropology?
They somehow need to combine graphic companies like CryTech together with game experts like Wizards of the Coast. The later ones program their own game with nothing more but a Text-Interface, which is then sent to CryTech for pepping it up big-style. And one company shall not know what the other does, to prevent feedback loops. Those could happen for example, if WotC saw what Crytech is doing with their "text-based Rpg", then they see: "oh that fireball looks cool" and then they could easily derail. They would start programming nonsense into their game concept just to see even more fireballs happen! So they must both program each their thing. Crytech must not know what WotC will come up with next, and vice versa. And voila: the sheer thought of a game like Baldur's Gate 1 with CryEngine3 makes me *drool*
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For some people it's Windows, for others it's the longest virus in the world!
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: Godmanchester, England
Posts: 850
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![]() me? i tend to have some fun with newer games but treasure the memories of all the old games i did and still do enjoy. though gaming as a whole has got worse.
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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![]() Well, I had this idea because of Wolfenstein - Enemy Territory. You know, ID-Software developed this game. It would have become yet another bland shooter, a bit capture the flag, nothing special maybe worth a few weeks of fun.
But then what happened was amazing, they gave this shooter to SplashDamage, a newly formed developer team with lots of creativity, and said: "Here you are. Make something interesting out of the multiplayer!" I'm saying, that the brain of a game developer works differently than those of a creative person. And because in our good old days a programmer could start writing programs with just a few weeks of learning. But ever since then, the creativity of developers was destroyed by 10.000 DirectX and Windows Kernel function calls. And as long a programming languages get more complex, the new games coming out will be getting worse and worse! It's time to split up the developers into "graphic" and "game mechanics" specialists.
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For some people it's Windows, for others it's the longest virus in the world!
Last edited by Wicky; 12-07-2011 at 05:20 AM. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Location: Dog City, Cayman Islands
Posts: 107
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![]() I enjoyed reading the article arete posted. It was fracking hilarious
Perhaps and hopefully this shooter-shit á la COD, and whatever their names are, is just a temporary fashion. For one thing it's like fast-food for the masses. No more, no less. Ppl will become fed up with it and come back to original ideas, thinking and creativity in games. At least I hope so But thinking is stressful. Think about it (Stupid) shooters fill that niche to relieve from the dreadful ammount of stress you have to endure day by day as a modern wage-slave. So this might be just the beginning of a more ugly develoption. I don't want to go into too much detail here but when I look at the impact this shit could've - already has - on society. Starting with a simple question: is violence the only way to solve problems? for kids who are 12 years or younger now this is the msg. they don't know anything else. yea perhaps they played "phun" for half an hour but became tired of it and went back to COD. This whole topic leaves me contemplative... |
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#5 | ||
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![]() We're here because we have a thing or two in common.
That's there is to it. PS: I was acutally thinking about writing something dramatical about old graphics and new graphics and that there is more dedication and love in the old games, more effort, sweat and handcraft - heart if you like and that you sort of feel this when you play, but then I cahnged my mind.
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() God. Arete's link is the best fucking gaming article I've read in about 15 years.
What can you say after reading that? It really sums everything up very nicely. Much to my despair. Edit: Quote:
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#7 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Quote:
Neverwinter Nights - around 2002 Baldur's Gate II - 1999 Total Annihilation - Kingdoms - 1999 Gothic 1 - 2001 Unreal (the very first) - 1998 By today that would be old games Also in my personal opinion Baldur's Gate II is better than Neverwinter Nights in terms of game fun, while Neverwinter Nights already goes on the trend of better graphics. I still remember those and many others appearing in gaming magazines back then. It should be said that there are also still good games made today even, like The Witcher, Assassin's Creed and Fallout 3. But those are few among the many unimaginative ones in the style of EA games or the (recently going bankrupt) Jowood. |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Waterside, South Africa
Posts: 3,138
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![]() Quote:
Also, I started singing "Always look on the bright side of life", Lulu, and the whistling will not lightly leave my head. Grawr! |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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![]() I'm disappointed by many new games, however there are still interesting titles around which I enjoy to play, there are also some Indie developers that have my full respect, I really admire them.
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Of course, I think the "Massive Industrial" side and the run for the sales are ruining the gaming world, at least the creative part of it. |
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#10 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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![]() Good question.
Let me put it this way: If I had a harem filled with warm tender willingly gorgeous woman, I certainly wouldn't be here posting this. And I'm pretty sure a lot of so called 'regulars' think the same.
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